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Yeah this is a tricky one.
I wonder how the damage scaling is actually done...? Faster weapon = more spec. abilities used during a fight = more spec. ab. dmg done. Lower delay = fewer spec. abilities used = less spec. ab. dmg. done. I'm guessing they have equations in place to determine how to scale so that the overall dps remains the same, regardless of weapon. *ponder*...
Anyways, Dwarf, great deduction about the energy usage! Oloh mentions that the devs don't want one kind of weapon being more desireble than another, so I'm guessing it scales as well. If not, I hope the people in beta notice this and talk about it on the beta boards.
I'm really interested to see how this pans out.
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