Oloh posted this on the Silky Venom forums in response to a question from Zenya.
Quote:
Originally Posted by Zenya - Do the different stances have entirely different sets of attacks or do the stances share some of them? If they are completely different, I'm supposing it means that the available openers, bridges and finishes differ from stance to stance.
Stances work differently for all classes that have them. For some, like the warriors, they are fairly basic and give modifiers here and there as well as gate certain abilities. For others, like the shaman, they fundamentally change gameplay. I wont get into many specifics with class abilities because I dont want to spoil the fun of playing, but just to illustrate the point about stances playing differently, shaman have a stance that slowly drains their mana over time, but allows unlimited casting while in it. Basically, it changes the whole gameplay for the shaman when in that stance. There are some crazy things they have done and are going to do with stances.
So, in the case of warriors, yes, it means that some openers and other stuff are only available in some stances. Most of our (warriors) core abilities, are in all stances though, so you arent forced into one all the time. I switch between them a ton over the course of a night, often mid battle. They have adjusted some of the abilites in the stances throughout beta to make sure its a real tactical decision as to switching. I suspect they will keep monitoring it based on tester feedback.
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It's nice to know that we won't be locked into defensive stance all the time to get access to all our defensive abilities. It looks like we'll be able to tank even in other stances, and just shift over to the defensive one when we're fighting something major or have a group that is light on healing power.