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In my opinion the advent of having a group want more than one tank per group creates an exciting new style of play.
With the chaotic combat system, and the fact that you will seldom ever get to pull one mob at a time, having more tanks in a group for off-tanking and rescues would be extremely beneficial.
Gone are the days with 1 warrior, 1 cleric and then 3-4 whoever (doesn't matter)
I think we will be seeing something more akin to:
6-man group, 2 tanks, 1-2 healers, 2-3 DPS classes. And any combination will work.
I also sense that even not having a tank in a group at all will be a feasible group, just not as safe.
To counter-act this, Sigil will be making sure players WANT to be as safe as they can. When dying is no real issue, players tend to be ok playing it dangerous, but when there are harsh penalties, I wouldn't be surprised to see people taking their time and being safe with 1 or 2 tanks in every group.
The question is, are there enough of us?
Wouldn't bother me if there wasn't a huge amount of tanks in the game, it just means more demand for us, eh? :twisted:
-Eclipse
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Without honor - what are you but a pile of metal?
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