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Old 09-25-2005, 12:13 AM   #1 (permalink)
TheDrunkenDwarf
Junior Member
 
 Additional Info
Last Online: 02-07-2006 07:40 PM
Join Date: Dec 2005
Posts: 3

Level: 1

HP: 0 / 2
MP: 1 / 21
EXP: 10%
Downtime/rest information

Quote:
Currently you will regen your HP, stamina, mana, etc. more efficiently while resting, but it still goes up, albeit slower, when walking around.

Also, and I think we touched on this in the FAQ, the amount of time, even at high levels, that you have to rest to regain HP, mana, etc. is a lot less than, say, EQ. I think pauses need to happen beween big fights, but certainly don't think people should be bored and tempted to finish that Robert Jordan novel

Also, for warriors for example, you use a lot more stamina when using your abilities. Assuming there is a healer with you, they should get your HP up pretty quickly. So in more casual situations, where you don't need to (but certainly can) activiate all of your abilities and instead just autoattack, very little stamina is used.

So, theoretically, when fighting more casual mobs, you won't have to rest much unless you don't have a healer, and even if not, it will be mostly to regain your HP which like I said comes back fairly quickly.

We're shooting for a reasonable amount of downtime, depending on what you are doing. The other night in Khegor's I was often running out of stamina because I was using abiilities to mititgate damage when tanking and also to rescue mobs off of clerics and casters. - Aradune
Looks like we'll have a lot more control over how much we do to mitigate/avoid incoming damage than in previous games. I like the fact that how well we tank includes the skills we use than just a fixed value based on our HPs and gear.
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The Drunken Dwarf
Vanguard Fighters
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