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Re: CTD -- client log(s)
It's no use posting here, I know, but I can't seem to get to the "appropriate place". We're only going to be told it's our machine's fault anyway, the usual technical passing of the buck. Really, really REALLLY tired of this. Maybe Flyt was right to stop putting up with it.
[06/09/07 07:23:54] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[06/09/07 07:23:54] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[06/09/07 07:23:54] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[06/09/07 07:23:54] FATAL: Exit: OpenAL Audio subsystem shut down.
[06/09/07 07:23:54] FATAL: Critical: UObjectProperty::CleanupDestroyed
[06/09/07 07:23:54] FATAL: Critical: (ObjectProperty Engine.Actor.Base)
[06/09/07 07:23:55] FATAL: Critical: UStruct::CleanupDestroyed
[06/09/07 07:23:55] FATAL: Critical: (Class Engine.StaticMeshActor)
[06/09/07 07:23:55] FATAL: Critical: CleanupRefs
[06/09/07 07:23:55] FATAL: Critical: ULevel::CleanupDestroyed
[06/09/07 07:23:55] FATAL: Critical: ULevel::Tick
[06/09/07 07:23:55] FATAL: Critical: (NetMode=3)
[06/09/07 07:23:55] FATAL: Critical: TickLevel
[06/09/07 07:23:55] FATAL: Critical: UGameEngine::Tick
[06/09/07 07:23:55] FATAL: Critical: UpdateWorld
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