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Re: Snippet from silius
I made a post back in beta that the system with comps was too heady, and a waste of time, that it should all be skill based with the existing poor, fair, good, excellent die cast you do for progress on an turn.
Right now I'm Borked as are a few who build up one way to have the system changed after release to a totally different build setup to avert comps, and now I got no clue what to do to keep them from happening as to point dist.
Remove 90 % of the comps. Keep the good only 2 turns, and make (4-5) 2 turn bad only from existing comps. One bad comp for each step. I.E while in the shaping step as an art have a chance based on die roll if you roll so many poor or fair you get a bad comp that you just can't get rid of for 2 turns. Not so much something that will kill the item(except in large numbers of bad rolls on the actions, but so much that it will set you back.
But once the comp happens, you won't see it anymore for the duration of the step, but you can see the remaining comps in the other steps. so if your working on something higher level than yourself your gonna probably see all the bad comps, and if your doing something lower your gonna see no comps as long as you have good skill vs level.
Problem solving still has a place as governing attribute that is capped to 2-3 points per level, and is the check used during those bad set of poor, and the next step up from poor rolls, to stave off getting those bad comps, and it should be made so that you can't drop too many points into it for that reason. The primary goal should be to up attributes to stave off the bad rolls.
In general:
Attributes should all be reset to base, and players should get all refund points they should have at their appropriate level, plus however many attribute points they should have at their level, and place within. On any major change to crafting, or for that matter when you change how attributes work in Adventuring, thats just wrong to change the way things work midstream and say work with what you got....
DO that make sense too any one else?
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