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Originally Posted by Greymain
My wish for maps is that the default map shows the terrain, road system and location of items of interest and that it is revealed as you explore. The extent of the revealed map around your location being related to your perception skill.
I agree that Radar is a cheat. There should be a text warning based again on perception indicating that you sense a hidden mob the higher your perception and tracking skill the more detailed the information.
That cities & dungeons have maps that you must purchase or not exist at all. You should be able to find/buy maps showing extra detail of the world but they are not necessarily accurate in the same way that medieval maps where often more guess work than anything else. Also some maps should be ancient depicting towns and cities that are now just ruins.
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Yes.. this is exactly what I was going to say.
maps should be purchased and or found and then you'll be able to open a map of that area. Perhaps even have a map reading skill? or even a map making skill... then you could sell these maps? I don't know, this should probably be a different thread.
As far as hard and easy.. well.. i think we all agree it should be hard enough to keep our interest in continuing our character... but not so hard/easy that its frustrating and we quit. If it becomes too easy, i wont hang around very long. I want a game thats challenging and when i accomplish a task or quest I want it to feel l"proud" That may sound weird, but someone here knows what I mean... lol... I don't want get the quest and wait a few weeks for the design team to change it and make it easier... thats just crazy and take away from the value of the item.. and even the game for that matter.