Game mechanic addition, Tell & Mail, By the request of the Florendyl Community
Hi There,
I know this is the Test Server forums and thought it would be most appropriate to post this request to the Devs here to be added to the Test Server for testing.
We would like to see SOE add to the server side coding routines a routine to filter tells and mails.
Yes this would add additional chewed cpu cycles but we feel VERY strongly about the situation as it has already caused a number of known account cancellations from not having it implemented.
Tells sent by any user and mail sent by any user would be filtered against a list of known gold selling / powerlevelling website URLs which naturally are always present in these annoying tells and mails.
The likes of such parties as -www.GMWorker.com- and others when detected in a tell line of text or a mail message would be captured forwarded to a Game master review log / inbox to be assessed and appropriate action taken ... The tell / mail would end there. The destination user of the tell or mail recepient would not receive the tell / mail.
This is not a hard routine to add and the cpu cycles it would chew if coded properly would be nominal if at all noticable.
Please look into this as a combined request of the Florendyl community and keep in mind such annoying CONSTANT tells and mail hourly if not more frequently are leading to a number of accounts being cancelled.
SOE the ball is in your court and it is your call. This is one easy to implement defined solution to resolving the issue.
Thanks in Advance,
Shadowsniper.
GOLD SELLER SPAM ... Don't want it, should not have to put up with it. Fix It !
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