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Re: Hanging up the crafting tools
I don't know how to get the crafting devs attention on these issues. But crafting is seriously borked right now and it needs to be addressed.
Patch 1828 brought some changes to crafting that were, in my opinion, a disaster. I'm a lvl 35 mineralogist; after that patch I was getting up to 6 comps on lvl 14 recipes and I'm heavy on station use (station 390, tools 370, utils 360). If station use modulates comps, it wasn't working. People with aggressive builds and station use lower than tools and utils saw fewer complications. People with high station use upped their tool use and the comps settled down a *little*. That just wasn't right.
Patch 1834 was supposed to tweak some of this again. Despite the boost to tool effectiveness, I haven't personally seen a reduction in comps. I did a half dozen low level decons this morning and had 2-6 comps on each. Amateur decons are extremely trivial for me and I always use about the same number of the same actions, give or take a couple for variations in progress, and usually have over 500 AP left on 100% quality decon. For a lvl 35 crafter to *consistently* get up to 6 complications on a lvl 18 recipe (I think it's 18) means something isn't right.
Believe me when I tell you if these changes go live you'll hear the screams from orbit.
Ysh, I'm sorry to see you so frustrated. Try just taking a break from crafting and do some adventuring or diplo. It's very therapeutic. *hugs*
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Florinda
50 Rakurr Shaman
500 Lumberjack/Stonecutter
50 Mineralogist, Test server
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