|
Re: Load Crashing
[05/11/07 15:15:44] INFO: Init: Name subsystem initialized
[05/11/07 15:15:44] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[05/11/07 15:15:44] INFO: Init: Compiled: May 9 2007 18:00:09
[05/11/07 15:15:44] INFO: Init: Threadsafe Core: No
[05/11/07 15:15:44] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[05/11/07 15:15:44] INFO: Init: Character set: Unicode
[05/11/07 15:15:50] INFO: DevLoad: Bound to IpDrv.dll
[05/11/07 15:15:50] INFO: DevLoad: Bound to Engine.dll
[05/11/07 15:15:50] INFO: DevLoad: Bound to Core.dll
[05/11/07 15:15:50] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[05/11/07 15:15:50] INFO: DevLoad: Bound to Window.dll
[05/11/07 15:15:50] INFO: Init: Object subsystem initialized
[05/11/07 15:15:50] INFO: Init: Computer: name
[05/11/07 15:15:50] INFO: Init: User: Owner
[05/11/07 15:15:50] INFO: Init: CPU Page size=4096, Processors=2
[05/11/07 15:15:50] INFO: Init: CPU Detected: GenuineIntel
[05/11/07 15:15:50] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[05/11/07 15:15:50] INFO: Init: CPU Speed=3013.579125 MHz
[05/11/07 15:15:50] INFO: Init: Memory total: Phys=2096172K Pagef=4038256K Virt=2097024K
[05/11/07 15:15:50] INFO: Init: Working set: 32000 / 159000
[05/11/07 15:15:50] INFO: Init: Process Info: Peak Memory Used: 19972 Working Set: 19972 PageFile: 21064
[05/11/07 15:15:50] INFO: Init: Added all subdirectories and cached all files in 0.021000 seconds
[05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18113 files
[05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[05/11/07 15:15:52] INFO: Init: Unreal engine initialized
[05/11/07 15:15:52] INFO: Init: Client initialized
[05/11/07 15:15:52] INFO: Init: Direct3D adapters detected:
[05/11/07 15:15:52] INFO: Init: NVIDIA GeForce 7900 GTX (nv4_disp.dll)
[05/11/07 15:15:52] INFO: Init: D3D Device: Video memory on board: 503
[05/11/07 15:15:52] INFO: Init: D3D Driver: AGP support detected
[05/11/07 15:15:52] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[05/11/07 15:15:52] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxActiveLights=8
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxStreams=16
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxStreamStride=255
[05/11/07 15:15:52] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[05/11/07 15:15:52] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[05/11/07 15:15:52] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports FP Filtering
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports Shader Model 3
[05/11/07 15:15:52] INFO: Init: D3D Driver: Using w- pixel fog
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports trilinear
[05/11/07 15:15:52] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports LOD biasing
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports Z biasing
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[05/11/07 15:15:52] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[05/11/07 15:15:52] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GTX
[05/11/07 15:15:52] INFO: Init: D3D Device: wProduct=6
[05/11/07 15:15:52] INFO: Init: D3D Device: wVersion=14
[05/11/07 15:15:52] INFO: Init: D3D Device: wSubVersion=10
[05/11/07 15:15:52] INFO: Init: D3D Device: wBuild=8391
[05/11/07 15:15:52] INFO: Init: D3D Device: dwVendorId=4318
[05/11/07 15:15:52] INFO: Init: D3D Device: dwDeviceId=656
[05/11/07 15:15:52] INFO: Init: D3D Device: dwSubSysId=54726878
[05/11/07 15:15:52] INFO: Init: D3D Device: dwRevision=161
[05/11/07 15:15:52] INFO: Init: D3D Detected: NVIDIA video card.
[05/11/07 15:15:52] INFO: Init: GPUs detected: 1.
[05/11/07 15:15:52] INFO: Init: (Karma): Initializing Karma for game.
[05/11/07 15:15:52] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[05/11/07 15:15:52] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[05/11/07 15:15:52] INFO: Init: WinSock: I am name(xxx,xxx
[05/11/07 15:15:52] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[05/11/07 15:15:52] INFO: Log: Level is Level Entry.myLevel
[05/11/07 15:15:52] INFO: Log: Bringing Level Entry.myLevel up for play...
[05/11/07 15:15:52] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class= SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry =1
[05/11/07 15:15:52] INFO: Log: Level is Level loading_screen.myLevel
[05/11/07 15:15:52] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[05/11/07 15:15:53] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/11/07 15:15:53] INFO: Init: ALAudio: subsystem initialized.
[05/11/07 15:16:08] INFO: Init: Input system initialized for WindowsViewport
[05/11/07 15:16:08] INFO: Log: Opened viewport
[05/11/07 15:16:08] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[05/11/07 15:16:08] INFO: Init: Best-match display mode: 1280x1024x32@75
[05/11/07 15:16:08] INFO: Log: Using 32-bit back-buffer format (22)
[05/11/07 15:16:08] INFO: Log: Using 32-bit depth-buffer format (75)
[05/11/07 15:16:08] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x.
[05/11/07 15:16:08] INFO: Log: Creating device
[05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[05/11/07 15:16:08] INFO: Log: OS doesn't support IME.
|