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Old 05-10-2007, 09:52 AM   #7 (permalink)
Shadowsniper
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Last Online: 06-10-2007 04:35 PM
Join Date: Mar 2007
Posts: 15

Level: 2

HP: 0 / 40
MP: 5 / 166
EXP: 62%
Re: Limit on resources removal

You must keep in mind a few things,

The harvesting system needs to have a limit per node and I feel 27 units is a fair amount for a solo harvest of a node. Otherwise it would compromise the group harvesting system and the value of having harvest parties.

Also could you imagine being a T5 miner for example harvesting a T1 copper node and getting resources for the extent of the timer (Using mithril tools & T5 harvesting clothes) that would be just silly, you would abtain close to 20 odd ore from one node which would have a dramatic effect on the value of a resource and at the end of the day adversely effect the game economy.

The way to solve your problem if you dont like clicking end harvest is write a macro, say place it on the = equals key with /endharvst /lootall in it.

The only value for letting a timer run to the end when harvesting a node after hitting the 27 solo unit limit is the possibility of a depletion bonus which on occassion rewards a rare. (Not exactly sure of the drop rate on these but I know if you look in the test notes this value has been increased).

Take Care,
Shadowsniper

Last edited by Shadowsniper : 05-10-2007 at 05:29 PM.
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