Cached shaders not saving on exit from Game
[05/03/07 16:56:04] FATAL: Critical: UD3DRenderDevice::SaveCompiledProgrammableShadersT oFile
[05/03/07 16:56:04] FATAL: Critical: UD3DRenderDevice::SaveCompiledShadersToFile
[05/03/07 16:56:04] FATAL: Critical: SaveShaders
[05/03/07 16:56:04] FATAL: Critical: UViewport:

estroy
[05/03/07 16:56:04] FATAL: Critical: (WindowsViewport Package.WindowsClient.WindowsViewport)
[05/03/07 16:56:04] FATAL: Critical: UWindowsViewport:

estroy
[05/03/07 16:56:04] FATAL: Critical: UObject::ConditionalDestroy
[05/03/07 16:56:04] FATAL: Critical: (WindowsViewport Package.WindowsClient.WindowsViewport)
[05/03/07 16:56:04] FATAL: Critical: UWindowsClient:

estroy
[05/03/07 16:56:04] FATAL: Critical: UObject::ConditionalDestroy
[05/03/07 16:56:04] FATAL: Critical: (WindowsClient Package.WindowsClient)
[05/03/07 16:56:04] FATAL: Critical: DispatchDestroy
[05/03/07 16:56:04] FATAL: Critical: (8626: WindowsClient Package.WindowsClient Class WinDrv.WindowsClient)
[05/03/07 16:56:04] FATAL: Critical: DispatchDestroys
[05/03/07 16:56:04] FATAL: Critical: UObject::PurgeGarbage
[05/03/07 16:56:04] FATAL: Critical: UObject::StaticExit
[05/03/07 16:56:04] FATAL: Critical: appPreExit