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Old 05-02-2007, 09:09 AM   #13 (permalink)
Ysharros
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Last Online: 11-20-2008 02:11 PM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 116 / 677
MP: 336 / 6378
EXP: 10%
Re: CTD -- client log(s)

The usual crash, the one that's not related to textures. This time I didn't even get as far as seeing the world or logging anyone else in. *Cry*

I may stop posting the logs themselves because it seems most of my CTDs fall into one of two categories and preusmably posting the same info over and over is no use to anyone.

Code:
[05/02/07 07:02:49] INFO: ====================================================
[05/02/07 07:02:49] INFO: Log opened.
[05/02/07 07:02:49] INFO: Init: Name subsystem initialized
[05/02/07 07:02:49] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[05/02/07 07:02:49] INFO: Init: Compiled: Apr 30 2007 13:06:42
[05/02/07 07:02:49] INFO: Init: Threadsafe Core: No
[05/02/07 07:02:49] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[05/02/07 07:02:49] INFO: Init: Character set: Unicode
[05/02/07 07:02:49] INFO: DevLoad: Bound to IpDrv.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Engine.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Core.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Window.dll
[05/02/07 07:02:49] INFO: Init: Object subsystem initialized
[05/02/07 07:02:49] INFO: Init: Computer: IZDESKTOP
[05/02/07 07:02:49] INFO: Init: User: Isabelle
[05/02/07 07:02:49] INFO: Init: CPU Page size=4096, Processors=2
[05/02/07 07:02:49] INFO: Init: CPU Detected: AuthenticAMD
[05/02/07 07:02:49] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[05/02/07 07:02:50] INFO: Init: CPU Speed=2006.489210 MHz
[05/02/07 07:02:50] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[05/02/07 07:02:50] INFO: Init: Working set: 32000 / 159000
[05/02/07 07:02:50] INFO: Init: Process Info: Peak Memory Used: 18652 Working Set: 18652 PageFile: 20832
[05/02/07 07:02:50] INFO: Init: Added all subdirectories and cached all files in 0.031000 seconds
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[05/02/07 07:02:51] INFO: Init: Unreal engine initialized
[05/02/07 07:02:51] INFO: Init: Client initialized
[05/02/07 07:02:52] INFO: Init: Direct3D adapters detected:
[05/02/07 07:02:52] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[05/02/07 07:02:52] INFO: Init: D3D Device: Video memory on board: 256
[05/02/07 07:02:52] INFO: Init: D3D Driver: AGP support detected
[05/02/07 07:02:52] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[05/02/07 07:02:52] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxActiveLights=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxStreams=16
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxStreamStride=508
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[05/02/07 07:02:52] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[05/02/07 07:02:52] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[05/02/07 07:02:52] INFO: Init: D3D Driver: Using Hacked HW Instancing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Using w- pixel fog
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports trilinear
[05/02/07 07:02:52] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports LOD biasing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports Z biasing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[05/02/07 07:02:52] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[05/02/07 07:02:52] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[05/02/07 07:02:52] INFO: Init: D3D Device: wProduct=6
[05/02/07 07:02:52] INFO: Init: D3D Device: wVersion=14
[05/02/07 07:02:52] INFO: Init: D3D Device: wSubVersion=10
[05/02/07 07:02:52] INFO: Init: D3D Device: wBuild=6660
[05/02/07 07:02:52] INFO: Init: D3D Device: dwVendorId=4098
[05/02/07 07:02:52] INFO: Init: D3D Device: dwDeviceId=28994
[05/02/07 07:02:52] INFO: Init: D3D Device: dwSubSysId=50466818
[05/02/07 07:02:52] INFO: Init: D3D Device: dwRevision=0
[05/02/07 07:02:52] INFO: Init: D3D Detected: ATI video card.
[05/02/07 07:02:52] INFO: Init: GPUs detected: 1.
[05/02/07 07:02:52] INFO: Init: (Karma): Initializing Karma for game.
[05/02/07 07:02:52] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[05/02/07 07:02:52] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[05/02/07 07:02:52] INFO: Init: WinSock: I am iz-desktop (192.168.1.101)
[05/02/07 07:02:52] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[05/02/07 07:02:54] INFO: Log: Level is Level Entry.myLevel
[05/02/07 07:02:54] INFO: Log: Bringing Level Entry.myLevel up for play...
[05/02/07 07:02:54] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[05/02/07 07:02:55] INFO: Log: Level is Level loading_screen.myLevel
[05/02/07 07:02:55] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[05/02/07 07:02:55] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/02/07 07:02:56] INFO: Init: ALAudio: subsystem initialized.
[05/02/07 07:03:17] INFO: Init: Input system initialized for WindowsViewport
[05/02/07 07:03:17] INFO: Log: Opened viewport
[05/02/07 07:03:17] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[05/02/07 07:03:17] INFO: Init: Best-match display mode: 1280x1024x32@75
[05/02/07 07:03:17] INFO: Log: Using 32-bit back-buffer format (22)
[05/02/07 07:03:17] INFO: Log: Using 32-bit depth-buffer format (75)
[05/02/07 07:03:17] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[05/02/07 07:03:17] INFO: Log: Creating device
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[05/02/07 07:03:21] INFO: Init: Game engine initialized
[05/02/07 07:03:21] INFO: Log: Startup time: 30.620000 seconds
[05/02/07 07:03:21] INFO: Init: Start SGOUI Init Start
[05/02/07 07:03:25] INFO: Log: VGUIXmlWinManager construction time = 2.853998 sec
[05/02/07 07:03:25] INFO: Init: Start SGOUI Init End
[05/02/07 07:03:25] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[05/02/07 07:03:26] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1106894326 STATS=1
[05/02/07 07:03:26] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[05/02/07 07:03:26] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[05/02/07 07:03:28] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[05/02/07 07:03:28] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:28] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=63000706 STATS=1
[05/02/07 07:03:29] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[05/02/07 07:03:29] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:29] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[05/02/07 07:03:29] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:29] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=766347328 STATS=1
[05/02/07 07:03:29] INFO: Log: Sent login to ChatServer.
[05/02/07 07:03:29] INFO: Log: Sent login to SocialServer.
[05/02/07 07:03:30] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[05/02/07 07:03:37] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[05/02/07 07:05:00] INFO: Log: Connecting to SDKVGO-TEST-12.vanguardsoh.net:10135 (chunk_n27_27)
[05/02/07 07:05:00] INFO: Log: Browse: SDKVGO-TEST-12.vanguardsoh.net:10135/Entry.vgr
[05/02/07 07:05:00] NETWORK: DevNet: Game client on port 0, rate 10000
[05/02/07 07:05:00] NETWORK: DevNet: Resolved SDKVGO-TEST-12.vanguardsoh.net (64.37.176.123)
[05/02/07 07:05:00] NETWORK: DevNet: Client received from 64.37.176.123:10135: CHALLENGE VER=3186 CHALLENGE=1457791310 STATS=0
[05/02/07 07:05:00] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10135
[05/02/07 07:05:01] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[05/02/07 07:05:02] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:02] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[05/02/07 07:05:03] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:03] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[05/02/07 07:05:03] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:03] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[05/02/07 07:05:04] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:04] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[05/02/07 07:05:04] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:04] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[05/02/07 07:05:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:05] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[05/02/07 07:05:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:05] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:06] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:06] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/02/07 07:05:25] INFO: Log: Sending join.
[05/02/07 07:05:27] NETWORK: DevNet: Client received: JOINED 
[05/02/07 07:05:31] FATAL: Critical: ClientNetEventHandler::IncomingSGOMessage
[05/02/07 07:05:31] FATAL: Critical: SGOClientMsgHandler::NotifyReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (iMsgID=1438)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (MsgID = 1438)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedBundledSGOMessage
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (MsgID = 45)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedDividedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedBunch
[05/02/07 07:05:32] FATAL: Critical: (From IP 64.37.176.123:10135)
[05/02/07 07:05:32] FATAL: Critical: UChannel::ReceivedSequencedBunch
[05/02/07 07:05:32] FATAL: Critical: Direct
[05/02/07 07:05:32] FATAL: Critical: UChannel::ReceivedRawBunch
[05/02/07 07:05:32] FATAL: Critical: DispatchDataToChannel
[05/02/07 07:05:32] FATAL: Critical: BunchData
[05/02/07 07:05:32] FATAL: Critical: UNetConnection::ReceivedPacket
[05/02/07 07:05:32] FATAL: Critical: UNetConnection::ReceivedRawPacket
[05/02/07 07:05:32] FATAL: Critical: (From IP 64.37.176.123:10135)
[05/02/07 07:05:32] FATAL: Critical: UTcpNetDriver::TickDispatch
[05/02/07 07:05:32] FATAL: Critical: SGOClientMsgHandler::Tick
[05/02/07 07:05:32] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[05/02/07 07:05:32] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[05/02/07 07:05:32] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[05/02/07 07:05:32] FATAL: Exit: OpenAL Audio subsystem shut down.
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