View Single Post
Old 04-28-2007, 09:42 PM   #12 (permalink)
Ysharros
Senior Member
 
Ysharros's Avatar
 
 Additional Info
Last Online: 11-20-2008 02:11 PM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 116 / 677
MP: 336 / 6378
EXP: 10%
Re: CTD -- client log(s)

EDIT -- two logs. Third crash, much the same. Maybe two will prove useful. The second is appended to the end of the first. I did a full file scan between crashes 2 and 3.

EDIT 2 -- and again, this time after deleting AssetsTest and letting it redownload. Appended to the other ones. That's 4 tonight, I'm done for the time being.

Another one -- this is two crashes one after the other (with a restart in between), trying to log the same char into Lomshir. I get to the stage where I can move, but whether I do or not, *bam!* as a certain chef would say -- hard crash. Hope this proves useful. [[Edit - for what it's worth, I used to get this a *lot* in Qalia and specifically Lomshir back in beta 3. This seems similar to the 4/11 crashes I posted above.]]

There are a few "WARN" messages scattered in there but I don't know enough to be able to figure out (more than very generally) what they mean. :-(

(note -- I'm not playing on my usual machine. Hubby's comp almost never crashes while he's playing VG, so I've coopted his rig. It's nice to be able to play a few hours straight without the threat of a CTD hanging over you. )

Code:
[04/28/07 19:32:48] INFO: ====================================================
[04/28/07 19:32:48] INFO: Log opened.
[04/28/07 19:32:48] INFO: Init: Name subsystem initialized
[04/28/07 19:32:49] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 19:32:49] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 19:32:49] INFO: Init: Threadsafe Core: No
[04/28/07 19:32:49] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 19:32:49] INFO: Init: Character set: Unicode
[04/28/07 19:32:50] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Engine.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Core.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Window.dll
[04/28/07 19:32:50] INFO: Init: Object subsystem initialized
[04/28/07 19:32:50] INFO: Init: Computer: KENDESKTOP
[04/28/07 19:32:50] INFO: Init: User: Ken
[04/28/07 19:32:50] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 19:32:50] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 19:32:50] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 19:32:51] INFO: Init: CPU Speed=2006.511355 MHz
[04/28/07 19:32:51] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 19:32:51] INFO: Init: Working set: 32000 / 159000
[04/28/07 19:32:51] INFO: Init: Process Info: Peak Memory Used: 20264 Working Set: 20264 PageFile: 21180
[04/28/07 19:32:51] INFO: Init: Added all subdirectories and cached all files in 0.046000 seconds
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 19:32:53] INFO: Init: Unreal engine initialized
[04/28/07 19:32:53] INFO: Init: Client initialized
[04/28/07 19:32:53] INFO: Init: Direct3D adapters detected:
[04/28/07 19:32:53] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 19:32:53] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 19:32:53] INFO: Init: D3D Driver: AGP support detected
[04/28/07 19:32:53] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 19:32:53] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 19:32:53] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 19:32:53] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 19:32:53] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 19:32:53] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 19:32:53] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 19:32:53] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 19:32:53] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 19:32:53] INFO: Init: D3D Device: wProduct=6
[04/28/07 19:32:53] INFO: Init: D3D Device: wVersion=14
[04/28/07 19:32:53] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 19:32:53] INFO: Init: D3D Device: wBuild=6599
[04/28/07 19:32:53] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 19:32:53] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 19:32:53] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 19:32:53] INFO: Init: D3D Device: dwRevision=0
[04/28/07 19:32:53] INFO: Init: D3D Detected: ATI video card.
[04/28/07 19:32:53] INFO: Init: GPUs detected: 1.
[04/28/07 19:32:53] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 19:32:53] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 19:32:53] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 19:32:53] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 19:32:53] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 19:32:56] INFO: Log: Level is Level Entry.myLevel
[04/28/07 19:32:56] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 19:32:56] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 19:32:56] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 19:32:56] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 19:32:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:32:57] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 19:33:14] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 19:33:16] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 19:33:16] INFO: Log: Opened viewport
[04/28/07 19:33:16] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 19:33:16] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 19:33:16] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 19:33:16] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 19:33:16] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 19:33:16] INFO: Log: Creating device
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 19:33:18] INFO: Init: Game engine initialized
[04/28/07 19:33:18] INFO: Log: Startup time: 27.186000 seconds
[04/28/07 19:33:18] INFO: Init: Start SGOUI Init Start
[04/28/07 19:33:22] INFO: Log: VGUIXmlWinManager construction time = 2.568000 sec
[04/28/07 19:33:22] INFO: Init: Start SGOUI Init End
[04/28/07 19:33:22] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 19:33:23] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1201409454 STATS=1
[04/28/07 19:33:23] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 19:33:23] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 19:33:25] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 19:33:25] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:25] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=126352274 STATS=1
[04/28/07 19:33:26] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 19:33:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:26] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 19:33:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:26] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=709150742 STATS=1
[04/28/07 19:33:26] INFO: Log: Sent login to ChatServer.
[04/28/07 19:33:27] INFO: Log: Sent login to SocialServer.
[04/28/07 19:33:29] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 19:33:35] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 19:33:35] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 19:33:35] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 19:33:35] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 19:33:35] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=1536544494 STATS=0
[04/28/07 19:33:36] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 19:33:37] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 19:33:37] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:37] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 19:33:39] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:39] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 19:33:39] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:39] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:33:58] INFO: Log: Sending join.
[04/28/07 19:34:01] NETWORK: DevNet: Client received: JOINED 
[04/28/07 19:34:06] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem

==========CLIENT LOG 2==============================
[04/28/07 19:48:33] INFO: ====================================================
[04/28/07 19:48:33] INFO: Log opened.
[04/28/07 19:48:33] INFO: Init: Name subsystem initialized
[04/28/07 19:48:33] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 19:48:33] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 19:48:33] INFO: Init: Threadsafe Core: No
[04/28/07 19:48:33] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 19:48:33] INFO: Init: Character set: Unicode
[04/28/07 19:48:35] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to Engine.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to Core.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 19:48:36] INFO: DevLoad: Bound to Window.dll
[04/28/07 19:48:36] INFO: Init: Object subsystem initialized
[04/28/07 19:48:36] INFO: Init: Computer: KENDESKTOP
[04/28/07 19:48:36] INFO: Init: User: Ken
[04/28/07 19:48:36] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 19:48:36] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 19:48:36] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 19:48:36] INFO: Init: CPU Speed=2008.478240 MHz
[04/28/07 19:48:36] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 19:48:36] INFO: Init: Working set: 32000 / 159000
[04/28/07 19:48:36] INFO: Init: Process Info: Peak Memory Used: 20240 Working Set: 20240 PageFile: 21180
[04/28/07 19:48:37] INFO: Init: Added all subdirectories and cached all files in 0.755000 seconds
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 19:48:39] INFO: Init: Unreal engine initialized
[04/28/07 19:48:40] INFO: Init: Client initialized
[04/28/07 19:48:40] INFO: Init: Direct3D adapters detected:
[04/28/07 19:48:40] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 19:48:40] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 19:48:40] INFO: Init: D3D Driver: AGP support detected
[04/28/07 19:48:40] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 19:48:40] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 19:48:40] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 19:48:40] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 19:48:40] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 19:48:40] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 19:48:40] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 19:48:40] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 19:48:40] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 19:48:40] INFO: Init: D3D Device: wProduct=6
[04/28/07 19:48:40] INFO: Init: D3D Device: wVersion=14
[04/28/07 19:48:40] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 19:48:40] INFO: Init: D3D Device: wBuild=6599
[04/28/07 19:48:40] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 19:48:40] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 19:48:40] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 19:48:40] INFO: Init: D3D Device: dwRevision=0
[04/28/07 19:48:40] INFO: Init: D3D Detected: ATI video card.
[04/28/07 19:48:40] INFO: Init: GPUs detected: 1.
[04/28/07 19:48:40] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 19:48:40] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 19:48:40] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 19:48:41] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 19:48:41] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 19:48:43] INFO: Log: Level is Level Entry.myLevel
[04/28/07 19:48:43] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 19:48:43] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 19:48:43] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 19:48:43] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 19:48:43] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:48:44] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 19:49:02] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 19:49:03] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 19:49:03] INFO: Log: Opened viewport
[04/28/07 19:49:03] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 19:49:03] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 19:49:03] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 19:49:03] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 19:49:03] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 19:49:03] INFO: Log: Creating device
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 19:49:06] INFO: Init: Game engine initialized
[04/28/07 19:49:06] INFO: Log: Startup time: 27.867000 seconds
[04/28/07 19:49:06] INFO: Init: Start SGOUI Init Start
[04/28/07 19:49:09] INFO: Log: VGUIXmlWinManager construction time = 2.559002 sec
[04/28/07 19:49:09] INFO: Init: Start SGOUI Init End
[04/28/07 19:49:10] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 19:49:10] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=284129848 STATS=1
[04/28/07 19:49:10] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 19:49:10] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 19:49:12] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 19:49:12] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1586827440 STATS=1
[04/28/07 19:49:13] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 19:49:13] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 19:49:13] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] INFO: Log: Sent login to ChatServer.
[04/28/07 19:49:13] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-2108074066 STATS=1
[04/28/07 19:49:14] INFO: Log: Sent login to SocialServer.
[04/28/07 19:59:50] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 19:59:54] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10114 (chunk_n12_n9)
[04/28/07 19:59:54] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10114/Entry.vgr
[04/28/07 19:59:54] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 19:59:54] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.176.117)
[04/28/07 19:59:54] NETWORK: DevNet: Client received from 64.37.176.117:10114: CHALLENGE VER=3186 CHALLENGE=-575204056 STATS=0
[04/28/07 19:59:54] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n12_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 19:59:55] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 19:59:56] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:56] INFO: Log: Bringing Level chunk_n12_n9.myLevel up for play...
[04/28/07 19:59:56] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 19:59:56] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:56] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n11_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n13_n9.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n11_n9.myLevel up for play...
[04/28/07 19:59:58] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:58] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/28/07 19:59:58] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:58] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/28/07 19:59:58] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 19:59:59] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:59] INFO: Log: Bringing Level Chunk_n11_n8.myLevel up for play...
[04/28/07 19:59:59] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:00:16] INFO: Log: Sending join.
[04/28/07 20:00:16] NETWORK: DevNet: Client received: JOINED 
[04/28/07 20:00:18] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 20:01:07] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 20:01:07] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 20:01:07] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 20:01:07] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:01:07] INFO: Log: Collecting garbage
[04/28/07 20:01:07] INFO: Log: Purging garbage
[04/28/07 20:01:08] INFO: Log: Garbage: objects: 38173->12673; refs: 91480
[04/28/07 20:01:11] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 20:01:11] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 20:01:11] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 20:01:11] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=953331932 STATS=1
[04/28/07 20:01:20] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 20:01:20] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 20:01:20] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 20:01:20] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 20:01:20] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=-375884460 STATS=0
[04/28/07 20:01:20] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 20:01:20] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:01:40] INFO: Log: Sending join.
[04/28/07 20:01:42] NETWORK: DevNet: Client received: JOINED 
[04/28/07 20:01:44] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 20:02:09] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 20:02:09] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 20:02:47] INFO: Log: Could not create compiled shader for Shader P1_c2_stone_shaders.Shaders.P1_c2_stone_striated006

================CLIENT LOG 3=================
[04/28/07 21:21:17] INFO: ====================================================
[04/28/07 21:21:17] INFO: Log opened.
[04/28/07 21:21:17] INFO: Init: Name subsystem initialized
[04/28/07 21:21:17] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 21:21:17] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 21:21:17] INFO: Init: Threadsafe Core: No
[04/28/07 21:21:17] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 21:21:17] INFO: Init: Character set: Unicode
[04/28/07 21:21:20] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Engine.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Core.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Window.dll
[04/28/07 21:21:20] INFO: Init: Object subsystem initialized
[04/28/07 21:21:20] INFO: Init: Computer: KENDESKTOP
[04/28/07 21:21:20] INFO: Init: User: Ken
[04/28/07 21:21:20] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 21:21:20] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 21:21:20] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 21:21:21] INFO: Init: CPU Speed=2006.675145 MHz
[04/28/07 21:21:21] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 21:21:21] INFO: Init: Working set: 32000 / 159000
[04/28/07 21:21:21] INFO: Init: Process Info: Peak Memory Used: 20260 Working Set: 20260 PageFile: 21180
[04/28/07 21:21:21] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 21:21:23] INFO: Init: Unreal engine initialized
[04/28/07 21:21:23] INFO: Init: Client initialized
[04/28/07 21:21:23] INFO: Init: Direct3D adapters detected:
[04/28/07 21:21:23] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 21:21:23] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 21:21:23] INFO: Init: D3D Driver: AGP support detected
[04/28/07 21:21:23] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 21:21:23] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 21:21:23] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 21:21:23] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 21:21:23] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 21:21:23] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 21:21:23] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 21:21:23] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 21:21:23] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 21:21:23] INFO: Init: D3D Device: wProduct=6
[04/28/07 21:21:23] INFO: Init: D3D Device: wVersion=14
[04/28/07 21:21:23] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 21:21:23] INFO: Init: D3D Device: wBuild=6599
[04/28/07 21:21:23] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 21:21:23] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 21:21:23] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 21:21:23] INFO: Init: D3D Device: dwRevision=0
[04/28/07 21:21:23] INFO: Init: D3D Detected: ATI video card.
[04/28/07 21:21:23] INFO: Init: GPUs detected: 1.
[04/28/07 21:21:23] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 21:21:23] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 21:21:23] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 21:21:24] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 21:21:24] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 21:21:26] INFO: Log: Level is Level Entry.myLevel
[04/28/07 21:21:26] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 21:21:26] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 21:21:26] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 21:21:26] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 21:21:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 21:21:27] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 21:21:45] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 21:21:46] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 21:21:46] INFO: Log: Opened viewport
[04/28/07 21:21:47] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 21:21:47] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 21:21:47] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 21:21:47] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 21:21:47] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 21:21:47] INFO: Log: Creating device
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 21:21:49] INFO: Init: Game engine initialized
[04/28/07 21:21:49] INFO: Log: Startup time: 27.505000 seconds
[04/28/07 21:21:49] INFO: Init: Start SGOUI Init Start
[04/28/07 21:21:53] INFO: Log: VGUIXmlWinManager construction time = 2.649001 sec
[04/28/07 21:21:53] INFO: Init: Start SGOUI Init End
[04/28/07 21:21:53] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 21:21:53] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1081426608 STATS=1
[04/28/07 21:21:53] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 21:21:54] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 21:21:56] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=98263136 STATS=1
[04/28/07 21:21:56] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] INFO: Log: Sent login to ChatServer.
[04/28/07 21:21:56] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=706045100 STATS=1
[04/28/07 21:21:57] INFO: Log: Sent login to SocialServer.
[04/28/07 21:22:03] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 21:22:21] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 21:22:21] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 21:22:21] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 21:22:21] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 21:22:21] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=1872413138 STATS=0
[04/28/07 21:22:21] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 21:22:22] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 21:22:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:23] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:26] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:26] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 21:22:44] INFO: Log: Sending join.
[04/28/07 21:22:47] NETWORK: DevNet: Client received: JOINED 
[04/28/07 21:22:50] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
__________________
Stylish Corpse -- yet another MMO blog

Last edited by Ysharros : 04-28-2007 at 11:26 PM.
Ysharros is offline   Reply With Quote