Same old same old. And getting VERY old.
Code:
[04/28/07 07:03:12] INFO: ====================================================
[04/28/07 07:03:12] INFO: Log opened.
[04/28/07 07:03:12] INFO: Init: Name subsystem initialized
[04/28/07 07:03:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 07:03:12] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 07:03:12] INFO: Init: Threadsafe Core: No
[04/28/07 07:03:12] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 07:03:12] INFO: Init: Character set: Unicode
[04/28/07 07:03:12] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Engine.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Core.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Window.dll
[04/28/07 07:03:12] INFO: Init: Object subsystem initialized
[04/28/07 07:03:12] INFO: Init: Computer: IZDESKTOP
[04/28/07 07:03:12] INFO: Init: User: Isabelle
[04/28/07 07:03:12] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 07:03:12] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 07:03:12] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 07:03:13] INFO: Init: CPU Speed=2006.513040 MHz
[04/28/07 07:03:13] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[04/28/07 07:03:13] INFO: Init: Working set: 32000 / 159000
[04/28/07 07:03:13] INFO: Init: Process Info: Peak Memory Used: 18616 Working Set: 18616 PageFile: 20824
[04/28/07 07:03:13] INFO: Init: Added all subdirectories and cached all files in 0.033000 seconds
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 07:03:15] INFO: Init: Unreal engine initialized
[04/28/07 07:03:15] INFO: Init: Client initialized
[04/28/07 07:03:16] INFO: Init: Direct3D adapters detected:
[04/28/07 07:03:16] INFO: Init: Radeon X1300 Series (Omega 3.8.330) (ati2dvag.dll)
[04/28/07 07:03:16] INFO: Init: D3D Device: Video memory on board: 256
[04/28/07 07:03:16] INFO: Init: D3D Driver: AGP support detected
[04/28/07 07:03:16] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[04/28/07 07:03:16] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 07:03:16] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 07:03:16] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 07:03:16] INFO: Init: D3D Driver: Using Hacked HW Instancing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 07:03:16] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 07:03:16] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 07:03:16] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)
[04/28/07 07:03:16] INFO: Init: D3D Device: wProduct=6
[04/28/07 07:03:16] INFO: Init: D3D Device: wVersion=14
[04/28/07 07:03:16] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 07:03:16] INFO: Init: D3D Device: wBuild=6660
[04/28/07 07:03:16] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 07:03:16] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 07:03:16] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 07:03:16] INFO: Init: D3D Device: dwRevision=0
[04/28/07 07:03:16] INFO: Init: D3D Detected: ATI video card.
[04/28/07 07:03:16] INFO: Init: GPUs detected: 1.
[04/28/07 07:03:16] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 07:03:16] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 07:03:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 07:03:16] INFO: Init: WinSock: I am iz-desktop (192.168.1.101)
[04/28/07 07:03:16] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 07:03:18] INFO: Log: Level is Level Entry.myLevel
[04/28/07 07:03:18] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 07:03:18] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 07:03:19] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 07:03:19] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 07:03:19] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 07:03:20] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 07:03:39] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 07:03:41] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 07:03:41] INFO: Log: Opened viewport
[04/28/07 07:03:41] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 07:03:41] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 07:03:41] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 07:03:41] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 07:03:41] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[04/28/07 07:03:41] INFO: Log: Creating device
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 07:03:44] INFO: Init: Game engine initialized
[04/28/07 07:03:44] INFO: Log: Startup time: 30.441000 seconds
[04/28/07 07:03:44] INFO: Init: Start SGOUI Init Start
[04/28/07 07:03:48] INFO: Log: VGUIXmlWinManager construction time = 2.986001 sec
[04/28/07 07:03:48] INFO: Init: Start SGOUI Init End
[04/28/07 07:03:49] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[04/28/07 07:03:50] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=701286148 STATS=1
[04/28/07 07:03:50] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 07:03:50] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 07:03:52] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1727080578 STATS=1
[04/28/07 07:03:52] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] INFO: Log: Sent login to ChatServer.
[04/28/07 07:03:52] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1965524674 STATS=1
[04/28/07 07:03:53] INFO: Log: Sent login to SocialServer.
[04/28/07 07:03:58] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 07:03:59] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 07:09:18] INFO: Log: Connecting to SDKVGO-TEST-13.vanguardsoh.net:10114 (chunk_n13_n9)
[04/28/07 07:09:18] INFO: Log: Browse: SDKVGO-TEST-13.vanguardsoh.net:10114/Entry.vgr
[04/28/07 07:09:18] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 07:09:18] NETWORK: DevNet: Resolved SDKVGO-TEST-13.vanguardsoh.net (64.37.176.124)
[04/28/07 07:09:18] NETWORK: DevNet: Client received from 64.37.176.124:10114: CHALLENGE VER=3186 CHALLENGE=-1880540472 STATS=0
[04/28/07 07:09:18] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 07:09:19] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 07:09:20] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:20] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[04/28/07 07:09:20] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:20] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 07:09:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:21] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/28/07 07:09:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:21] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/28/07 07:09:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:22] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 07:09:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:22] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[04/28/07 07:09:22] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 07:09:23] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:23] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 07:09:23] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:23] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/28/07 07:09:24] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:24] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/28/07 07:09:24] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 07:09:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 07:09:43] INFO: Log: Sending join.
[04/28/07 07:09:44] NETWORK: DevNet: Client received: JOINED
[04/28/07 07:09:46] FATAL: Critical: ClientNetEventHandler::IncomingSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOClientMsgHandler::NotifyReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (iMsgID=1439)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (MsgID = 1439)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedBundledSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (MsgID = 45)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedDividedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedBunch
[04/28/07 07:09:46] FATAL: Critical: (From IP 64.37.176.124:10114)
[04/28/07 07:09:46] FATAL: Critical: UChannel::ReceivedSequencedBunch
[04/28/07 07:09:46] FATAL: Critical: Direct
[04/28/07 07:09:46] FATAL: Critical: UChannel::ReceivedRawBunch
[04/28/07 07:09:46] FATAL: Critical: DispatchDataToChannel
[04/28/07 07:09:46] FATAL: Critical: BunchData
[04/28/07 07:09:46] FATAL: Critical: UNetConnection::ReceivedPacket
[04/28/07 07:09:46] FATAL: Critical: UNetConnection::ReceivedRawPacket
[04/28/07 07:09:46] FATAL: Critical: (From IP 64.37.176.124:10114)
[04/28/07 07:09:46] FATAL: Critical: UTcpNetDriver::TickDispatch
[04/28/07 07:09:46] FATAL: Critical: SGOClientMsgHandler::Tick
[04/28/07 07:09:46] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[04/28/07 07:09:46] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/28/07 07:09:46] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/28/07 07:09:46] FATAL: Exit: OpenAL Audio subsystem shut down.