I leveled an alt to 5. Guess what happened when the game took a bloody screenshot.
Code:
[04/27/07 12:14:32] INFO: ====================================================
[04/27/07 12:14:33] INFO: Log opened.
[04/27/07 12:14:33] INFO: Init: Name subsystem initialized
[04/27/07 12:14:33] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/27/07 12:14:33] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/27/07 12:14:33] INFO: Init: Threadsafe Core: No
[04/27/07 12:14:33] INFO: Init: Base directory: C:\Vanguard\binTest\
[04/27/07 12:14:33] INFO: Init: Character set: Unicode
[04/27/07 12:15:41] INFO: DevLoad: Bound to IpDrv.dll
[04/27/07 12:15:41] INFO: DevLoad: Bound to Engine.dll
[04/27/07 12:15:41] INFO: DevLoad: Bound to Core.dll
[04/27/07 12:15:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/27/07 12:15:41] INFO: DevLoad: Bound to Window.dll
[04/27/07 12:15:42] INFO: Init: Object subsystem initialized
[04/27/07 12:15:42] INFO: Init: Computer: BLACKBIRD
[04/27/07 12:15:42] INFO: Init: User: Cary
[04/27/07 12:15:42] INFO: Init: CPU Page size=4096, Processors=2
[04/27/07 12:15:42] INFO: Init: CPU Detected: AuthenticAMD
[04/27/07 12:15:42] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/27/07 12:15:42] INFO: Init: CPU Speed=2469.953155 MHz
[04/27/07 12:15:42] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K
[04/27/07 12:15:42] INFO: Init: Working set: 32000 / 159000
[04/27/07 12:15:42] INFO: Init: Process Info: Peak Memory Used: 20280 Working Set: 20280 PageFile: 21276
[04/27/07 12:15:43] INFO: Init: Added all subdirectories and cached all files in 0.025000 seconds
[04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/27/07 12:15:43] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/27/07 12:15:47] INFO: Init: Unreal engine initialized
[04/27/07 12:15:47] INFO: Init: Client initialized
[04/27/07 12:15:47] INFO: Init: Direct3D adapters detected:
[04/27/07 12:15:47] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll)
[04/27/07 12:15:47] INFO: Init: D3D Device: Video memory on board: 499
[04/27/07 12:15:47] INFO: Init: D3D Driver: AGP support detected
[04/27/07 12:15:47] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/27/07 12:15:47] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxActiveLights=8
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxStreams=16
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxStreamStride=255
[04/27/07 12:15:47] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/27/07 12:15:47] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/27/07 12:15:47] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports FP Filtering
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/27/07 12:15:47] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/27/07 12:15:47] INFO: Init: D3D Driver: Using w- pixel fog
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports trilinear
[04/27/07 12:15:47] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports LOD biasing
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports Z biasing
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/27/07 12:15:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/27/07 12:15:47] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[04/27/07 12:15:47] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS
[04/27/07 12:15:47] INFO: Init: D3D Device: wProduct=6
[04/27/07 12:15:47] INFO: Init: D3D Device: wVersion=14
[04/27/07 12:15:47] INFO: Init: D3D Device: wSubVersion=10
[04/27/07 12:15:47] INFO: Init: D3D Device: wBuild=9371
[04/27/07 12:15:47] INFO: Init: D3D Device: dwVendorId=4318
[04/27/07 12:15:47] INFO: Init: D3D Device: dwDeviceId=914
[04/27/07 12:15:47] INFO: Init: D3D Device: dwSubSysId=0
[04/27/07 12:15:47] INFO: Init: D3D Device: dwRevision=161
[04/27/07 12:15:47] INFO: Init: D3D Detected: NVIDIA video card.
[04/27/07 12:15:48] INFO: Init: GPUs detected: 1.
[04/27/07 12:15:48] INFO: Init: (Karma): Initializing Karma for game.
[04/27/07 12:15:48] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/27/07 12:15:48] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/27/07 12:15:48] INFO: Init: WinSock: I am black-bird (192.168.254.20)
[04/27/07 12:15:48] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/27/07 12:15:53] INFO: Log: Level is Level Entry.myLevel
[04/27/07 12:15:53] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/27/07 12:15:53] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/27/07 12:15:53] INFO: Log: Level is Level loading_screen.myLevel
[04/27/07 12:15:53] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/27/07 12:15:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 12:15:55] INFO: Init: ALAudio: subsystem initialized.
[04/27/07 12:16:26] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/27/07 12:16:28] INFO: Init: Input system initialized for WindowsViewport
[04/27/07 12:16:28] INFO: Log: Opened viewport
[04/27/07 12:16:28] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/27/07 12:16:28] INFO: Init: Best-match display mode: 1280x1024x32@60
[04/27/07 12:16:28] INFO: Log: Using 32-bit back-buffer format (22)
[04/27/07 12:16:28] INFO: Log: Using 32-bit depth-buffer format (75)
[04/27/07 12:16:28] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x.
[04/27/07 12:16:28] INFO: Log: Creating device
[04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/27/07 12:16:29] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/27/07 12:16:30] INFO: Init: Game engine initialized
[04/27/07 12:16:30] INFO: Log: Startup time: 46.742000 seconds
[04/27/07 12:16:30] INFO: Init: Start SGOUI Init Start
[04/27/07 12:16:32] INFO: Log: VGUIXmlWinManager construction time = 1.164997 sec
[04/27/07 12:16:32] INFO: Init: Start SGOUI Init End
[04/27/07 12:16:33] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[04/27/07 12:16:33] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-464532370 STATS=1
[04/27/07 12:16:33] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 12:16:33] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 12:16:35] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/27/07 12:16:35] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/27/07 12:16:35] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=3966262 STATS=1
[04/27/07 12:16:36] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/27/07 12:16:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/27/07 12:16:36] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/27/07 12:16:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/27/07 12:16:36] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=637327768 STATS=1
[04/27/07 12:16:36] INFO: Log: Sent login to ChatServer.
[04/27/07 12:16:36] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/27/07 12:16:38] INFO: Log: Sent login to SocialServer.
[04/27/07 12:16:42] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10126 (Chunk_n29_25)
[04/27/07 12:16:42] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10126/Entry.vgr
[04/27/07 12:16:42] NETWORK: DevNet: Game client on port 0, rate 10000
[04/27/07 12:16:45] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129)
[04/27/07 12:16:45] NETWORK: DevNet: Client received from 64.37.176.129:10126: CHALLENGE VER=3186 CHALLENGE=343867176 STATS=0
[04/27/07 12:16:45] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n29_25 LONE=0 IP=0.0.0.0 PORT=10126
[04/27/07 12:16:46] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/27/07 12:16:47] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:47] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[04/27/07 12:16:47] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:47] INFO: Log: Bringing Level Chunk_n30_24.myLevel up for play...
[04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play...
[04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[04/27/07 12:16:48] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:48] INFO: Log: Bringing Level Chunk_n30_25.myLevel up for play...
[04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n30_26.myLevel up for play...
[04/27/07 12:16:49] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:49] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[04/27/07 12:16:50] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 12:16:50] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[04/27/07 12:16:50] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 12:16:55] INFO: Log: Sending join.
[04/27/07 12:16:55] NETWORK: DevNet: Client received: JOINED
[04/27/07 12:16:58] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/27/07 12:17:12] INFO: Log: Could not create compiled shader for Shader Ra8_P1_masonry_shaders.Normals.Ra8_P1_masonry_bastionbricks002
[04/27/07 12:33:32] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_2_70036 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby
[04/27/07 12:33:32] WARN: Warning: Missing Action Action WEAPON_ACTIONS.EBON_BLADE_DARK_GLOW_RW_1_70007 imported from file ..\AssetsTest\Actions\WEAPON_ACTIONS.acn referenced by ..\Assets\Abilities\WEAPON_PROC_ABILITIES.aby
[04/27/07 12:48:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 12:48:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 12:51:30] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 12:51:30] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 12:55:59] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion001 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver04_binaryprefab.ubc
[04/27/07 12:55:59] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver04_binaryprefab.ubc
[04/27/07 13:11:27] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion001 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_xlg01_ver01_binaryprefab.ubc
[04/27/07 13:11:27] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_xlg01_ver01_binaryprefab.ubc
[04/27/07 13:21:51] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by ra8_p1_c1_grid_caves_ForgeRm001_lg01_ver05_binaryprefab.ubc
[04/27/07 13:42:39] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status:
[04/27/07 13:42:39] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: ‡¸
[04/27/07 13:42:40] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[04/27/07 13:42:43] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status:
[04/27/07 13:42:43] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Fri, 27 Apr 2007 17:42:16 GMT
Set-Cookie: JSESSIONID=09F5719E1892661BF1FA733DB1C2E92E.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-51232-1173287309034-4:494663:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8
[04/27/07 13:42:43] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[04/27/07 13:42:43] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[04/27/07 13:55:04] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn '
[04/27/07 13:55:04] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn '
[04/27/07 14:38:45] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 14:38:45] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 14:57:19] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/27/07 14:57:20] INFO: Log: Level is Level loading_screen.myLevel
[04/27/07 14:57:20] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/27/07 14:57:20] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 14:57:20] INFO: Log: Collecting garbage
[04/27/07 14:57:20] INFO: Log: Purging garbage
[04/27/07 14:57:24] INFO: Log: Garbage: objects: 76178->12938; refs: 92689
[04/27/07 14:57:25] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/27/07 14:57:26] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/27/07 14:57:26] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[04/27/07 14:57:26] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=2001243028 STATS=1
[04/27/07 15:04:53] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/27/07 15:12:26] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/27/07 15:12:26] INFO: Init: Best-match display mode: 1280x1024x32@60
[04/27/07 15:12:26] INFO: Log: Using 32-bit back-buffer format (22)
[04/27/07 15:12:26] INFO: Log: Using 32-bit depth-buffer format (75)
[04/27/07 15:12:26] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x.
[04/27/07 15:12:26] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780).
[04/27/07 15:12:26] INFO: Log: Creating device
[04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/27/07 15:12:26] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/27/07 15:12:27] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 15:12:27] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 15:33:24] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10116 (chunk_n19_7)
[04/27/07 15:33:24] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10116/Entry.vgr
[04/27/07 15:33:24] NETWORK: DevNet: Game client on port 0, rate 10000
[04/27/07 15:33:24] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115)
[04/27/07 15:33:24] NETWORK: DevNet: Client received from 64.37.176.115:10116: CHALLENGE VER=3186 CHALLENGE=-261874308 STATS=0
[04/27/07 15:33:24] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_7 LONE=0 IP=0.0.0.0 PORT=10116
[04/27/07 15:33:24] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/27/07 15:33:25] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:25] INFO: Log: Bringing Level chunk_n19_7.myLevel up for play...
[04/27/07 15:33:25] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:25] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play...
[04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play...
[04/27/07 15:33:26] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:26] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n20_8.myLevel up for play...
[04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n19_8.myLevel up for play...
[04/27/07 15:33:27] INFO: Log: Level is Level chunk_n19_7.myLevel
[04/27/07 15:33:27] INFO: Log: Bringing Level Chunk_n18_8.myLevel up for play...
[04/27/07 15:33:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 15:33:32] INFO: Log: Sending join.
[04/27/07 15:33:32] NETWORK: DevNet: Client received: JOINED
[04/27/07 16:08:21] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10116 (Chunk_n19_6)
[04/27/07 16:08:21] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10116/Entry.vgr
[04/27/07 16:08:21] NETWORK: DevNet: Game client on port 0, rate 10000
[04/27/07 16:08:21] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.176.117)
[04/27/07 16:08:21] NETWORK: DevNet: Client received from 64.37.176.117:10116: CHALLENGE VER=3186 CHALLENGE=-1380653136 STATS=0
[04/27/07 16:08:22] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10116
[04/27/07 16:08:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[04/27/07 16:08:22] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[04/27/07 16:08:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[04/27/07 16:08:23] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[04/27/07 16:08:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[04/27/07 16:08:23] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[04/27/07 16:08:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 16:08:23] INFO: Log: Sending join.
[04/27/07 16:08:24] NETWORK: DevNet: Client received: JOINED
[04/27/07 16:12:56] INFO: ScriptLog: StartDriving
[04/27/07 16:13:44] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:14:13] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:14:17] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn '
[04/27/07 16:14:18] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:14:22] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:14:24] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:14:50] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:16:13] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:16:53] WARN: Warning: Failed to load 'EMFXMesh Gar.GarMesh': Failed to find object 'EMFXMesh Gar.GarMesh'
[04/27/07 16:17:46] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn '
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): HANDLE_CREATED (4), Status:
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null)
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: É
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): SENDING_REQUEST (0), Status: (null)
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): REQUEST_SENT (4), Status: <
[04/27/07 16:20:46] INFO: Log: Callback received msg: Upload ID (1): RECEIVING_RESPONSE (0), Status: (null)
[04/27/07 16:20:50] INFO: Log: Callback received msg: Upload ID (1): RESPONSE_RECEIVED (4), Status:
[04/27/07 16:20:50] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Fri, 27 Apr 2007 20:20:28 GMT
Set-Cookie: JSESSIONID=D05784F8952D6517299A9F8222FF8FAB.sdk-vgspt9-4209; Path=/
messageID: ID:sdk-vgspt9.station.sony.com-42069-1173288758890-4:492822:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8
[04/27/07 16:20:50] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[04/27/07 16:20:50] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[04/27/07 16:21:34] WARN: Warning: NotifyClosingConnection: Lost connection to WorldServer.
[04/27/07 16:21:34] INFO: Log: Browse: Entry.vgr?closed
[04/27/07 16:21:35] INFO: Log: Collecting garbage
[04/27/07 16:21:36] INFO: Log: Purging garbage
[04/27/07 16:21:36] INFO: Log: Garbage: objects: 61026->48225; refs: 636184
[04/27/07 16:21:36] FATAL: Critical: FD3DRenderInterface::SetMaterial
[04/27/07 16:21:36] FATAL: Critical: (Texture Ra8050_LoadingScreens.Vanguard.Ra8050_Ra21_p1_c2_Ahgram_PalaceInterior)
[04/27/07 16:21:36] FATAL: Critical: FCanvasUtil::Flush
[04/27/07 16:21:36] FATAL: Critical: UCanvas::DrawTile
[04/27/07 16:21:36] FATAL: Critical: Vignette::_Draw
[04/27/07 16:21:36] FATAL: Critical: Vignette::_Update
[04/27/07 16:21:36] FATAL: Critical: Vignette::Update
[04/27/07 16:21:36] FATAL: Critical: UGameEngine::LoadMap
[04/27/07 16:21:36] FATAL: Critical: LocalMapURL
[04/27/07 16:21:36] FATAL: Critical: UGameEngine::Browse
[04/27/07 16:21:36] FATAL: Critical: ClientTravel
[04/27/07 16:21:36] FATAL: Critical: UGameEngine::Tick
[04/27/07 16:21:36] FATAL: Critical: UpdateWorld
[04/27/07 16:21:36] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/27/07 16:21:36] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/27/07 16:21:36] FATAL: Exit: OpenAL Audio subsystem shut down.