Thread: Random CTD
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Old 04-27-2007, 12:41 PM   #1 (permalink)
Odball-1
Senior Member
 
 Additional Info
Last Online: 03-27-2008 11:46 PM
Join Date: Mar 2007
Posts: 110

Level: 9

HP: 7 / 212
MP: 36 / 1083
EXP: 50%
Random CTD

New, never done this so much since the last 2 patches.

Tell me it's my sound card please so I can go waste another chunk of change to fix the problem.

Code:
[04/27/07 11:30:46] INFO: ====================================================
[04/27/07 11:30:46] INFO: Log opened.
[04/27/07 11:30:46] INFO: Init: Name subsystem initialized
[04/27/07 11:30:46] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/27/07 11:30:46] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/27/07 11:30:46] INFO: Init: Threadsafe Core: No
[04/27/07 11:30:46] INFO: Init: Base directory: C:\Vanguard\binTest\
[04/27/07 11:30:46] INFO: Init: Character set: Unicode
[04/27/07 11:30:46] INFO: DevLoad: Bound to IpDrv.dll
[04/27/07 11:30:46] INFO: DevLoad: Bound to Engine.dll
[04/27/07 11:30:46] INFO: DevLoad: Bound to Core.dll
[04/27/07 11:30:46] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/27/07 11:30:46] INFO: DevLoad: Bound to Window.dll
[04/27/07 11:30:46] INFO: Init: Object subsystem initialized
[04/27/07 11:30:46] INFO: Init: Computer: BLACKBIRD
[04/27/07 11:30:46] INFO: Init: User: Cary
[04/27/07 11:30:46] INFO: Init: CPU Page size=4096, Processors=2
[04/27/07 11:30:46] INFO: Init: CPU Detected: AuthenticAMD
[04/27/07 11:30:46] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/27/07 11:30:47] INFO: Init: CPU Speed=2413.513090 MHz
[04/27/07 11:30:47] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K
[04/27/07 11:30:47] INFO: Init: Working set: 32000 / 159000
[04/27/07 11:30:47] INFO: Init: Process Info: Peak Memory Used: 18704 Working Set: 18704 PageFile: 20936
[04/27/07 11:30:47] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds
[04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/27/07 11:30:47] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/27/07 11:30:49] INFO: Init: Unreal engine initialized
[04/27/07 11:30:49] INFO: Init: Client initialized
[04/27/07 11:30:49] INFO: Init: Direct3D adapters detected:
[04/27/07 11:30:49] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll)
[04/27/07 11:30:49] INFO: Init: D3D Device: Video memory on board: 499
[04/27/07 11:30:49] INFO: Init: D3D Driver: AGP support detected
[04/27/07 11:30:49] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/27/07 11:30:49] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxActiveLights=8
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxStreams=16
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxStreamStride=255
[04/27/07 11:30:49] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/27/07 11:30:49] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/27/07 11:30:49] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports FP Filtering
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/27/07 11:30:49] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/27/07 11:30:49] INFO: Init: D3D Driver: Using w- pixel fog
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports trilinear
[04/27/07 11:30:49] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports LOD biasing
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports Z biasing
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/27/07 11:30:49] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/27/07 11:30:49] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[04/27/07 11:30:49] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS
[04/27/07 11:30:49] INFO: Init: D3D Device: wProduct=6
[04/27/07 11:30:49] INFO: Init: D3D Device: wVersion=14
[04/27/07 11:30:49] INFO: Init: D3D Device: wSubVersion=10
[04/27/07 11:30:49] INFO: Init: D3D Device: wBuild=9371
[04/27/07 11:30:49] INFO: Init: D3D Device: dwVendorId=4318
[04/27/07 11:30:49] INFO: Init: D3D Device: dwDeviceId=914
[04/27/07 11:30:49] INFO: Init: D3D Device: dwSubSysId=0
[04/27/07 11:30:49] INFO: Init: D3D Device: dwRevision=161
[04/27/07 11:30:49] INFO: Init: D3D Detected: NVIDIA video card.
[04/27/07 11:30:49] INFO: Init: GPUs detected: 1.
[04/27/07 11:30:49] INFO: Init: (Karma): Initializing Karma for game.
[04/27/07 11:30:49] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/27/07 11:30:49] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/27/07 11:30:49] INFO: Init: WinSock: I am black-bird (192.168.254.20)
[04/27/07 11:30:49] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/27/07 11:30:51] INFO: Log: Level is Level Entry.myLevel
[04/27/07 11:30:51] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/27/07 11:30:51] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/27/07 11:30:51] INFO: Log: Level is Level loading_screen.myLevel
[04/27/07 11:30:51] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/27/07 11:30:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 11:30:52] INFO: Init: ALAudio: subsystem initialized.
[04/27/07 11:31:07] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/27/07 11:31:08] INFO: Init: Input system initialized for WindowsViewport
[04/27/07 11:31:08] INFO: Log: Opened viewport
[04/27/07 11:31:08] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/27/07 11:31:08] INFO: Init: Best-match display mode: 1280x1024x32@60
[04/27/07 11:31:08] INFO: Log: Using 32-bit back-buffer format (22)
[04/27/07 11:31:08] INFO: Log: Using 32-bit depth-buffer format (75)
[04/27/07 11:31:08] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[04/27/07 11:31:08] INFO: Log: Creating device
[04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/27/07 11:31:09] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/27/07 11:31:10] INFO: Init: Game engine initialized
[04/27/07 11:31:10] INFO: Log: Startup time: 22.395000 seconds
[04/27/07 11:31:10] INFO: Init: Start SGOUI Init Start
[04/27/07 11:31:12] INFO: Log: VGUIXmlWinManager construction time = 1.193000 sec
[04/27/07 11:31:12] INFO: Init: Start SGOUI Init End
[04/27/07 11:31:12] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/27/07 11:31:12] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=394100226 STATS=1
[04/27/07 11:31:13] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/27/07 11:31:13] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/27/07 11:31:15] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/27/07 11:31:15] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/27/07 11:31:15] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1912725104 STATS=1
[04/27/07 11:31:15] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/27/07 11:31:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/27/07 11:31:15] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/27/07 11:31:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/27/07 11:31:15] INFO: Log: Sent login to ChatServer.
[04/27/07 11:31:15] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1725544106 STATS=1
[04/27/07 11:31:17] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/27/07 11:31:17] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/27/07 11:31:18] INFO: Log: Sent login to SocialServer.
[04/27/07 11:31:49] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10126 (Chunk_n29_25)
[04/27/07 11:31:49] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10126/Entry.vgr
[04/27/07 11:31:49] NETWORK: DevNet: Game client on port 0, rate 10000
[04/27/07 11:31:49] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129)
[04/27/07 11:31:49] NETWORK: DevNet: Client received from 64.37.176.129:10126: CHALLENGE VER=3186 CHALLENGE=762314854 STATS=0
[04/27/07 11:31:50] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n29_25 LONE=0 IP=0.0.0.0 PORT=10126
[04/27/07 11:31:50] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/27/07 11:31:51] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:51] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n30_24.myLevel up for play...
[04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play...
[04/27/07 11:31:52] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:52] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n30_25.myLevel up for play...
[04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[04/27/07 11:31:53] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:53] INFO: Log: Bringing Level Chunk_n30_26.myLevel up for play...
[04/27/07 11:31:54] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:54] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[04/27/07 11:31:54] INFO: Log: Level is Level Chunk_n29_25.myLevel
[04/27/07 11:31:54] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[04/27/07 11:31:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/27/07 11:32:00] INFO: Log: Sending join.
[04/27/07 11:32:00] NETWORK: DevNet: Client received: JOINED 
[04/27/07 11:32:41] INFO: Log: Could not create compiled shader for Shader Ra8_P1_masonry_shaders.Normals.Ra8_P1_masonry_bastionbricks002
[04/27/07 11:36:48] ERROR: Error: PS_UberShader (pixelShader#2 ): AutoSettings.h(9): error X1500: syntax error : unexpected token '?'
PixelShaders.h(646): error X3004: undeclared identifier 'Def_UsesNormalBlend'

[04/27/07 11:36:48] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaLightingCube
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaTexture
#define CalculateSpecularMaterial Sp
[04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/27/07 11:36:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 1
[04/27/07 11:36:50] FATAL: Critical: UEMFXMesh::AnimToAnimMap
[04/27/07 11:36:50] FATAL: Critical: UEMFXMesh::LoadAnimations
[04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::SetSkeletalMesh
[04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::SetRace
[04/27/07 11:36:50] FATAL: Critical: RaceId = 101, ModelNum = 0
[04/27/07 11:36:50] FATAL: Critical: ASGOUnrealPawn::PostBeginPlay
[04/27/07 11:36:50] FATAL: Critical: ULevel::InitSpawnedActor
[04/27/07 11:36:50] FATAL: Critical: (SGONPCPawn Chunk_n29_25.SGONPCPawn49)
[04/27/07 11:36:50] FATAL: Critical: ULevel::SpawnActor
[04/27/07 11:36:50] FATAL: Critical: (SGONPCPawn)
[04/27/07 11:36:50] FATAL: Critical: InitialClientActor
[04/27/07 11:36:50] FATAL: Critical: UActorChannel::ReceivedBunch
[04/27/07 11:36:50] FATAL: Critical: (Actor None)
[04/27/07 11:36:50] FATAL: Critical: UChannel::ReceivedSequencedBunch
[04/27/07 11:36:50] FATAL: Critical: Direct
[04/27/07 11:36:50] FATAL: Critical: UChannel::ReceivedRawBunch
[04/27/07 11:36:50] FATAL: Critical: DispatchDataToChannel
[04/27/07 11:36:50] FATAL: Critical: BunchData
[04/27/07 11:36:50] FATAL: Critical: UNetConnection::ReceivedPacket
[04/27/07 11:36:50] FATAL: Critical: UNetConnection::ReceivedRawPacket
[04/27/07 11:36:50] FATAL: Critical: (From IP 64.37.176.129:10126)
[04/27/07 11:36:50] FATAL: Critical: UTcpNetDriver::TickDispatch
[04/27/07 11:36:50] FATAL: Critical: SGOClientMsgHandler::Tick
[04/27/07 11:36:50] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[04/27/07 11:36:50] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/27/07 11:36:50] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/27/07 11:36:50] FATAL: Exit: OpenAL Audio subsystem shut down.
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