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Re: Riftway Stones and Raiding
This makes sense.
The riftways don't do the casual raider any good if the hardcores can muster the force to go on a killing spree from one side of a continent, then recall to a predetermined spot and then across the next.
Travel needs to be a waste of time if for no other reason than to impede the the large scale development of an mmo army and it's movement in a blitzkrieg across the virtual landscape.
The institution of a such a high speed network would be needed if the content for intensive multi hour raiding content was not there, and thus was necessary to carry an army from one dismal 3 minute fight to the next.
The time for single target raid encounters like we would see in other mmo's is over, dedicated areas of the world specifically designed to be done with more than 1 group to kill just a single trash mob is the way of the future. I'm talking areas that once the raid encounter has begun the trash will respawn 2 hours later, and it could take 4 hours to get to the first waypoint where you could relax. Then looking at another 4 -6 hours worth of killing to the main boss.
I'm off topic now aren't ?
Raid time sinks are a good thing, instantaneous travel is bad. Thank you.
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