Thread: Riftway Stones
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Old 04-23-2007, 11:23 AM   #29 (permalink)
Gresteh
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Re: Riftway Stones

Quote:
Originally Posted by Rithrin View Post
The real problem in this is worse than just making boats less useful or making travel less important. The real problem is that its showing how Sigil is willing to take their original foundation for the game and toss it aside on a whim. Their foundation wavers, and it'll keep doing so. This provokes the question of "If they're willing to change their views on the importance of travel time and world size, what will they change next?" And they certainly have shown that they are willing to change drastic things on a moment's notice. Remember back in the last few days of beta where entire game mechanics like classes and XP tables were being mixed around, changed, adjusted, and just plain totally reworked?

I don't mean to be so dismal here, but it scares me how quick Sigil has been to toss pretty huge core changes around like they're nothing.
Sigil has talked about instant teleporters almost from day one, it always has been their plan b. Even they have talked about limited usage of instancing for the places where it makes sense from a lore perspective(pocket universes for example)

They are not changing their "vision", almost all they are doing is part of their alternate plans for the game, personally i dont like intercontinental teleports since it takes away a part of the differentiation between continents, but i agree that some a instant travel inside the continent is needed with current population.
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