Question - and something I just realized (so maybe I'm slow)
on test we are dealing with double XP, in short we are "screaming" (relatively) up levels, but the gear/rewards/etc is still at normal leveling rates.
I mean, when I think about that, I can't fault them much. We have the double XP so we can level and test things and as a draw to test... but to change the loot tables on the test enviro only to have them stripped out and reverted before it goes live seems like an AWFUL LOT of work
I'm not saying I don't agree that it seems like the rewards are disproportionate, I'm just saying that perhaps we are looking at it the wrong way. Perhaps we need to look at it as "If i were at the expected level - how would these drops work for me?"
my two copper - feel free to take it, leave it, pass it on

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