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Re: Boe?
BoE hurts crafters more than it helps. If they want an item sink for crafted gear then make a positive sink not a negative one. In that I mean, make it something positive for players instead of negative to players.
Set up crafting NPCs that give buffs, faction, ect for crafted armor turn ins. Poof, the crafted armor is gone from the system, the person that turned it in got something worthwhile that had zero impact on the real economy. Player happy, Sigil happy. No, "I'm leaving because" posts. Everyone happy.
If they can't come up with an appropriate reward, then make each tier crafted item dependent on a previous teir item. I.E. you have to consume a t1 chest piece to make a t2 chestpeice. That should take care of the excess and it will not change any existing items in the game today.
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