Odball - I'm not picking on you directly but your post exemplifies an attitude I find at best rather passive-aggressive and at worst downright hostile to the poor sods who work so hard to make these games.
Quote:
Originally Posted by Odball-1
I hate this idea without reading anymore about it.
No surprise it's Silius again with his asinine ideas.
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1. Hating without more information is, itself, pretty asinine.
2. Silius is also the chap who developed this rather innovative crafting system. It may have its flaws, but throwing around insults is cheap.
No, I don't necessarily agree with all the proposed changes, and yes, I do want significantly more information. But man, I am tireed of the endless persecution- and insult-complex we all seem to have.
Here's a secret, folks: the devs are not out to get you, and games companies DO NOT hire morons just so you can have something to feel superior about.
We spent
weeks complaining on Vanguard Crafters that our stuff was being sold on for much less than it originally cost us to make, and that crafted goods never leaving the economy (let alone the rest but that's a separate issue) was resulting in a flood of second- and third-hand stuff so that we ended up having to compete with ourselves on prices we couldn't possibly match. These complaints were loud and numerous and mostly quite justified. Now they try to do something about it (even if it may seem heavy-handed to begin with) and all we do is blink, then start complaining about that too.
Yeah, that's fair.
EDIT - ok, so I myself wasn't as constructive as I'd like people do be. /slap
Hubby and I have been talking about this change since yesterday and I have some questions for the community here, since we are pretty good at debating stuff in a civilised manner.
Mainly, what do *we* think would help? I'm being a little vague because we have different ideas of what's wrong.
For me, for instance, if you say you want an "item-centric" game but items don't really *leave* said game, as is the case now, don't you just end up devaluing items in general? Deconstruction only takes out a very minor amount of stuff compared to what's flowing in. I don't have figures, so this could be wrong, but browsing the brokers it seems to me that there's a LOT more looted stuff coming in than there is crafted.
The BoE idea is clearly intended to help on several fronts, though how useful it will be is open to debate. My initial feeling is that crafted item sales are going to plummet, since people won't be able to recoup their investment by passing the gear on. In that sense, as it stands it seems to me the change will hurt more than it helps, certainly in the short term.
I think what bothers me the most isn't the changes that are made, but that we're not informed, at all, about how these changes may fit into the larger picture. I know that changes generally have to be made incrementally, especially since it seems various design teams share the efforts of a pool of coders who work for several teams - and you can't be doing 2 gig patches every week. This I understand.
What I don't understand is how BoE is intended to fit into "The Plan" - heck, I don't know what The Plan is anymore, and I think that causes a great deal of my discomfort. Having been in betas where "the plan" is usually discussed fairly openly (especially since testers are repeatedly told that plans are subject to change), including the Vanguard beta, I find the current lack of information bewildering. Sure, I know they plan to add high level content, better mounts, yadda yadda. But as regards crafting, the economy, and the issues many of us are dealing with on a daily basis, I know nothing. Being told that we will get more crafting quests is nice -- being given a clearer picture of how Sigil intends its economic model to work would be nicer.
At the moment, crafters are neither fish nor fowl. We're *not* needed. The items only crafters can make aren't mandatory - horseshoes, houses and boats are nice, but nobody *has* to have them. We don't compete effectively with drops, certainly not in quantity and doubtfully on quality.
If crafted items such as armor are going to be made "better" than their equivalent loot drops, as a palliative to being BoE, will that actually help? Given that two thirds of players *don't* soulbind their gear (at least judging from the very small data sample we have on the poll here), is the BoE thing going to work for them? I expect more of them will just concentrate on buying looted stuff.
So... if then everything we loot is made BoE or BoP, what will *that* do to the economy?
Yeurgh, too early. Brane hurts. Amazing how one small push can create such a stir. I may disagree with how some express their misgivings, but sadly I share the sentiment behind it.
