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Old 04-17-2007, 08:11 PM   #11 (permalink)
Odball-1
Senior Member
 
 Additional Info
Last Online: 03-27-2008 11:46 PM
Join Date: Mar 2007
Posts: 110

Level: 9

HP: 7 / 212
MP: 36 / 1083
EXP: 50%
Re: Portrait command cuasing CRASH

Code:
[04/17/07 19:04:32] INFO: ====================================================
[04/17/07 19:04:32] INFO: Log opened.
[04/17/07 19:04:32] INFO: Init: Name subsystem initialized
[04/17/07 19:04:32] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/17/07 19:04:32] INFO: Init: Compiled: Apr 16 2007 10:29:14
[04/17/07 19:04:32] INFO: Init: Threadsafe Core: No
[04/17/07 19:04:32] INFO: Init: Base directory: C:\Vanguard\binTest\
[04/17/07 19:04:32] INFO: Init: Character set: Unicode
[04/17/07 19:04:32] INFO: DevLoad: Bound to IpDrv.dll
[04/17/07 19:04:32] INFO: DevLoad: Bound to Engine.dll
[04/17/07 19:04:32] INFO: DevLoad: Bound to Core.dll
[04/17/07 19:04:32] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/17/07 19:04:32] INFO: DevLoad: Bound to Window.dll
[04/17/07 19:04:32] INFO: Init: Object subsystem initialized
[04/17/07 19:04:32] INFO: Init: Computer: BLACKBIRD
[04/17/07 19:04:32] INFO: Init: User: Cary
[04/17/07 19:04:32] INFO: Init: CPU Page size=4096, Processors=2
[04/17/07 19:04:32] INFO: Init: CPU Detected: AuthenticAMD
[04/17/07 19:04:32] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/17/07 19:04:33] INFO: Init: CPU Speed=2444.501775 MHz
[04/17/07 19:04:33] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K
[04/17/07 19:04:33] INFO: Init: Working set: 32000 / 159000
[04/17/07 19:04:33] INFO: Init: Process Info: Peak Memory Used: 18688 Working Set: 18688 PageFile: 20916
[04/17/07 19:04:33] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds
[04/17/07 19:04:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/17/07 19:04:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/17/07 19:04:33] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/17/07 19:04:34] INFO: Init: Unreal engine initialized
[04/17/07 19:04:34] INFO: Init: Client initialized
[04/17/07 19:04:34] INFO: Init: Direct3D adapters detected:
[04/17/07 19:04:34] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll)
[04/17/07 19:04:34] INFO: Init: D3D Device: Video memory on board: 499
[04/17/07 19:04:34] INFO: Init: D3D Driver: AGP support detected
[04/17/07 19:04:34] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/17/07 19:04:34] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxActiveLights=8
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxStreams=16
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxStreamStride=255
[04/17/07 19:04:34] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/17/07 19:04:34] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/17/07 19:04:34] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/17/07 19:04:34] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[04/17/07 19:04:34] INFO: Init: D3D Driver: Device supports FP Filtering
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/17/07 19:04:34] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/17/07 19:04:34] INFO: Init: D3D Driver: Using w- pixel fog
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports trilinear
[04/17/07 19:04:34] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports LOD biasing
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports Z biasing
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/17/07 19:04:34] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/17/07 19:04:34] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[04/17/07 19:04:34] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS
[04/17/07 19:04:34] INFO: Init: D3D Device: wProduct=6
[04/17/07 19:04:34] INFO: Init: D3D Device: wVersion=14
[04/17/07 19:04:34] INFO: Init: D3D Device: wSubVersion=10
[04/17/07 19:04:34] INFO: Init: D3D Device: wBuild=9371
[04/17/07 19:04:34] INFO: Init: D3D Device: dwVendorId=4318
[04/17/07 19:04:34] INFO: Init: D3D Device: dwDeviceId=914
[04/17/07 19:04:34] INFO: Init: D3D Device: dwSubSysId=0
[04/17/07 19:04:34] INFO: Init: D3D Device: dwRevision=161
[04/17/07 19:04:34] INFO: Init: D3D Detected: NVIDIA video card.
[04/17/07 19:04:34] INFO: Init: GPUs detected: 1.
[04/17/07 19:04:34] INFO: Init: (Karma): Initializing Karma for game.
[04/17/07 19:04:34] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/17/07 19:04:34] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/17/07 19:04:34] INFO: Init: WinSock: I am black-bird (192.168.254.20)
[04/17/07 19:04:35] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/17/07 19:04:35] INFO: Log: Level is Level Entry.myLevel
[04/17/07 19:04:35] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/17/07 19:04:35] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/17/07 19:04:35] INFO: Log: Level is Level loading_screen.myLevel
[04/17/07 19:04:35] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/17/07 19:04:35] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/17/07 19:04:35] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/17/07 19:04:36] INFO: Init: Input system initialized for WindowsViewport
[04/17/07 19:04:36] INFO: Log: Opened viewport
[04/17/07 19:04:36] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/17/07 19:04:36] INFO: Init: Best-match display mode: 1280x1024x32@60
[04/17/07 19:04:36] INFO: Log: Using 32-bit back-buffer format (22)
[04/17/07 19:04:36] INFO: Log: Using 32-bit depth-buffer format (75)
[04/17/07 19:04:36] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[04/17/07 19:04:36] INFO: Log: Creating device
[04/17/07 19:04:36] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/17/07 19:04:36] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/17/07 19:04:36] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/17/07 19:04:36] INFO: Init: Game engine initialized
[04/17/07 19:04:36] INFO: Log: Startup time: 3.334000 seconds
[04/17/07 19:04:36] INFO: Init: Start SGOUI Init Start
[04/17/07 19:04:38] INFO: Log: VGUIXmlWinManager construction time = 0.812000 sec
[04/17/07 19:04:38] INFO: Init: Start SGOUI Init End
[04/17/07 19:04:38] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/17/07 19:04:38] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=481158868 STATS=1
[04/17/07 19:04:38] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/17/07 19:04:38] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/17/07 19:04:41] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/17/07 19:04:41] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/17/07 19:04:41] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-1720542382 STATS=1
[04/17/07 19:04:41] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/17/07 19:04:41] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/17/07 19:04:41] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/17/07 19:04:41] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/17/07 19:04:41] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1036572610 STATS=1
[04/17/07 19:04:41] INFO: Log: Sent login to ChatServer.
[04/17/07 19:04:41] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/17/07 19:04:42] INFO: Log: Sent login to SocialServer.
[04/17/07 19:04:47] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10119 (Chunk_n17_n10)
[04/17/07 19:04:47] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10119/Entry.vgr
[04/17/07 19:04:47] NETWORK: DevNet: Game client on port 0, rate 10000
[04/17/07 19:04:47] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115)
[04/17/07 19:04:48] NETWORK: DevNet: Client received from 64.37.176.115:10119: CHALLENGE VER=3186 CHALLENGE=-133548056 STATS=0
[04/17/07 19:04:48] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n17_n10 LONE=0 IP=0.0.0.0 PORT=10119
[04/17/07 19:04:48] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n17_n10.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n18_n11.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n17_n11.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n18_n10.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n18_n9.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n17_n9.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: Level is Level Chunk_n17_n10.myLevel
[04/17/07 19:04:48] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/17/07 19:04:48] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/17/07 19:04:52] INFO: Log: Sending join.
[04/17/07 19:04:52] NETWORK: DevNet: Client received: JOINED 
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:05] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = TextureQuality)
[04/17/07 19:05:07] INFO: Init: ALAudio: subsystem initialized.
[04/17/07 19:05:18] INFO: Exit: OpenAL Audio subsystem shut down.
[04/17/07 19:05:21] INFO: Init: ALAudio: subsystem initialized.
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: ˜½
[04/17/07 19:10:33] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[04/17/07 19:11:03] INFO: Log: Callback received msg: Upload ID (0): CLOSING_CONNECTION (0), Status: (null)
[04/17/07 19:11:03] INFO: Log: Callback received msg: Upload ID (0): CONNECTION_CLOSED (0), Status: (null)
[04/17/07 19:11:03] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/17/07 19:11:03] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/17/07 19:11:04] FATAL: Exit: OpenAL Audio subsystem shut down.
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