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Old 04-17-2007, 09:26 AM   #5 (permalink)
Verath
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Last Online: 04-17-2007 09:52 AM
Join Date: Apr 2007
Posts: 2

Level: 1

HP: 0 / 0
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Re: 2 Minute recharge on Taproot?!!

I also disagree with a 2 min cool down on taproot, if dmg and dots and aes didnt stop the regen, and if I could cast while I was taprooting then maybe but as it is now, it breaks far too much to have a 2 min cool down.

Druids will constantly be out of power,(they already are without cooldown).

In a group running from mob to mob, druid is always lagging behind because, they are rooted to the ground after a fight, because after a fight we are out of power. Not only is it annoying but is a hazard to the groups well being. A constatly falling behind rooted member of a group in a dungeon is very dangerous, alot of the time I have to run to the next mob, out of power and wait till the tank pulls and and figure out if i'm in a good position, then tap root, 16 seconds later I can start dealing dmg, when the mob is half dead. The druid power pool is far to small to impose more restrictions on regen.

After every fight I must use taproot sometimes more than once in a fight, some three dots need to be rooted so I can taproot to get power to keep killing them.
A 2 min cool down will completely disable the druids ability to solo.

please reconsider the addition of a cool down on taproot
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