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2 Minute recharge on Taproot?!!
Why? Taproot has a great chance of breaking when hit. So basically if I try to TR and if whoever is tanking loses aggro I have to wait 2 minutes just to attempt another TR. That just makes this already slow paced game even slower.
Now I understand that this is to prevent TR spamming, but going from virtually no cooldown to 2 minutes is insane. My suggestion is that since TR lasts ~15 seconds, to make the cool down 30 seconds. The current energy costs of Druid abilities is extremely high.
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