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Old 04-13-2007, 06:44 AM   #3 (permalink)
Rhazes
Junior Member
 
 Additional Info
Last Online: 04-30-2007 03:57 AM
Join Date: Mar 2007
Posts: 24

Level: 3

HP: 0 / 65
MP: 8 / 277
EXP: 62%
Re: Panther mask causing crashes

I cant play ive crashed 8 times in 20 minutes. I log in get about 15 feet run and crash again. Sound is off.

Code:
04/13/07 06:41:00] INFO: ====================================================
[04/13/07 06:41:00] INFO: Log opened.
[04/13/07 06:41:00] INFO: Init: Name subsystem initialized
[04/13/07 06:41:00] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/13/07 06:41:00] INFO: Init: Compiled: Apr 12 2007 10:49:17
[04/13/07 06:41:00] INFO: Init: Threadsafe Core: No
[04/13/07 06:41:00] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/13/07 06:41:00] INFO: Init: Character set: Unicode
[04/13/07 06:41:02] INFO: DevLoad: Bound to IpDrv.dll
[04/13/07 06:41:02] INFO: DevLoad: Bound to Engine.dll
[04/13/07 06:41:02] INFO: DevLoad: Bound to Core.dll
[04/13/07 06:41:02] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/13/07 06:41:02] INFO: DevLoad: Bound to Window.dll
[04/13/07 06:41:02] INFO: Init: Object subsystem initialized
[04/13/07 06:41:02] INFO: Init: Computer: BOBBY6AFE4A83E
[04/13/07 06:41:02] INFO: Init: User: Bobby
[04/13/07 06:41:02] INFO: Init: CPU Page size=4096, Processors=1
[04/13/07 06:41:02] INFO: Init: CPU Detected: AuthenticAMD
[04/13/07 06:41:02] INFO: Init: CPU Features: MMX SSE SSE2
[04/13/07 06:41:03] INFO: Init: CPU Speed=2413.536120 MHz
[04/13/07 06:41:03] INFO: Init: Memory total: Phys=2096612K Pagef=4035020K Virt=2097024K
[04/13/07 06:41:03] INFO: Init: Working set: 32000 / 159000
[04/13/07 06:41:03] INFO: Init: Process Info: Peak Memory Used: 20136 Working Set: 20136 PageFile: 21124
[04/13/07 06:41:03] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds
[04/13/07 06:41:03] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/13/07 06:41:03] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[04/13/07 06:41:03] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/13/07 06:41:04] INFO: Init: Unreal engine initialized
[04/13/07 06:41:04] INFO: Init: Client initialized
[04/13/07 06:41:05] INFO: Init: Direct3D adapters detected:
[04/13/07 06:41:05] INFO: Init: NVIDIA GeForce 6800 GS/XT (nv4_disp.dll)
[04/13/07 06:41:05] INFO: Init: D3D Device: Video memory on board: 238
[04/13/07 06:41:05] INFO: Init: D3D Driver: AGP support detected
[04/13/07 06:41:05] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/13/07 06:41:05] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxActiveLights=8
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxStreams=16
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxStreamStride=255
[04/13/07 06:41:05] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/13/07 06:41:05] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/13/07 06:41:05] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/13/07 06:41:05] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[04/13/07 06:41:05] INFO: Init: D3D Driver: Device supports FP Filtering
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/13/07 06:41:05] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/13/07 06:41:05] INFO: Init: D3D Driver: Using w- pixel fog
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports trilinear
[04/13/07 06:41:05] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports LOD biasing
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports Z biasing
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/13/07 06:41:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/13/07 06:41:05] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[04/13/07 06:41:05] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 6800 GS/XT
[04/13/07 06:41:05] INFO: Init: D3D Device: wProduct=6
[04/13/07 06:41:05] INFO: Init: D3D Device: wVersion=14
[04/13/07 06:41:05] INFO: Init: D3D Device: wSubVersion=10
[04/13/07 06:41:05] INFO: Init: D3D Device: wBuild=9371
[04/13/07 06:41:05] INFO: Init: D3D Device: dwVendorId=4318
[04/13/07 06:41:05] INFO: Init: D3D Device: dwDeviceId=246
[04/13/07 06:41:05] INFO: Init: D3D Device: dwSubSysId=561911426
[04/13/07 06:41:05] INFO: Init: D3D Device: dwRevision=162
[04/13/07 06:41:05] INFO: Init: D3D Detected: NVIDIA video card.
[04/13/07 06:41:05] INFO: Init: GPUs detected: 1.
[04/13/07 06:41:05] INFO: Init: (Karma): Initializing Karma for game.
[04/13/07 06:41:05] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/13/07 06:41:05] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/13/07 06:41:05] INFO: Init: WinSock: I am bobby-6afe4a83e (192.168.1.100)
[04/13/07 06:41:05] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/13/07 06:41:06] INFO: Log: Level is Level Entry.myLevel
[04/13/07 06:41:06] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/13/07 06:41:06] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/13/07 06:41:06] INFO: Log: Level is Level loading_screen.myLevel
[04/13/07 06:41:06] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/13/07 06:41:07] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/13/07 06:41:10] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/13/07 06:41:12] INFO: Init: Input system initialized for WindowsViewport
[04/13/07 06:41:12] INFO: Log: Opened viewport
[04/13/07 06:41:12] INFO: Log: Attempting to set resolution: 1024x768 (Fullscreen)
[04/13/07 06:41:12] INFO: Init: Best-match display mode: 1024x768x32@75
[04/13/07 06:41:12] INFO: Log: Using 32-bit back-buffer format (22)
[04/13/07 06:41:12] INFO: Log: Using 32-bit depth-buffer format (75)
[04/13/07 06:41:12] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[04/13/07 06:41:12] INFO: Log: Creating device
[04/13/07 06:41:12] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/13/07 06:41:12] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/13/07 06:41:12] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/13/07 06:41:13] INFO: Init: Game engine initialized
[04/13/07 06:41:13] INFO: Log: Startup time: 9.824000 seconds
[04/13/07 06:41:13] INFO: Init: Start SGOUI Init Start
[04/13/07 06:41:15] INFO: Log: VGUIXmlWinManager construction time = 1.099000 sec
[04/13/07 06:41:15] INFO: Init: Start SGOUI Init End
[04/13/07 06:41:15] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/13/07 06:41:15] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-984418074 STATS=1
[04/13/07 06:41:15] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/13/07 06:41:15] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/13/07 06:41:18] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/13/07 06:41:18] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/13/07 06:41:18] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=505000868 STATS=1
[04/13/07 06:41:18] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/13/07 06:41:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/13/07 06:41:18] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/13/07 06:41:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/13/07 06:41:18] INFO: Log: Sent login to ChatServer.
[04/13/07 06:41:18] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=1118814050 STATS=1
[04/13/07 06:41:19] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/13/07 06:41:20] INFO: Log: Sent login to SocialServer.
[04/13/07 06:41:23] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10129 (chunk_n16_n11)
[04/13/07 06:41:23] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10129/Entry.vgr
[04/13/07 06:41:23] NETWORK: DevNet: Game client on port 0, rate 10000
[04/13/07 06:41:23] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129)
[04/13/07 06:41:23] NETWORK: DevNet: Client received from 64.37.176.129:10129: CHALLENGE VER=3186 CHALLENGE=-854976108 STATS=0
[04/13/07 06:41:23] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n16_n11 LONE=0 IP=0.0.0.0 PORT=10129
[04/13/07 06:41:24] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/13/07 06:41:24] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:24] INFO: Log: Bringing Level chunk_n16_n11.myLevel up for play...
[04/13/07 06:41:25] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:25] INFO: Log: Bringing Level Chunk_n17_n12.myLevel up for play...
[04/13/07 06:41:25] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:25] INFO: Log: Bringing Level Chunk_n16_n12.myLevel up for play...
[04/13/07 06:41:26] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:26] INFO: Log: Bringing Level Chunk_n15_n12.myLevel up for play...
[04/13/07 06:41:26] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:26] INFO: Log: Bringing Level Chunk_n17_n11.myLevel up for play...
[04/13/07 06:41:26] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:26] INFO: Log: Bringing Level Chunk_n15_n11.myLevel up for play...
[04/13/07 06:41:27] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:27] INFO: Log: Bringing Level Chunk_n17_n10.myLevel up for play...
[04/13/07 06:41:27] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:27] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/13/07 06:41:28] INFO: Log: Level is Level chunk_n16_n11.myLevel
[04/13/07 06:41:28] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/13/07 06:41:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/13/07 06:41:32] INFO: Log: Sending join.
[04/13/07 06:41:33] NETWORK: DevNet: Client received: JOINED 
[04/13/07 06:42:50] FATAL: Critical: AActor::SetZone
[04/13/07 06:42:50] FATAL: Critical: UObject::ProcessEvent
[04/13/07 06:42:50] FATAL: Critical: (PlayerController chunk_n16_n11.PlayerController2, Function Engine.PlayerController.PlayerCalcView)
[04/13/07 06:42:50] FATAL: Critical: UGameEngine::Draw
[04/13/07 06:42:50] FATAL: Critical: UWindowsViewport::Repaint
[04/13/07 06:42:50] FATAL: Critical: UWindowsClient::Tick
[04/13/07 06:42:50] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/13/07 06:42:50] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
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Rhazes Dreadknight of (Lights End)
Test Server

Last edited by Rhazes : 04-13-2007 at 06:56 AM.
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