Quote:
Originally Posted by brendan
I don't believe this should be changed. And this coming from a Blood Mage who has no effective CC ability. CC is an important part of group PvP and it's working quite nicely right now.
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Yes, CC is an important part but it should not be the only part of PvP. Being able to hold a player completely out of combat for an infinite time is not OK. Especially when there is no effective way how to dispel, remove or counter CC (the only way to defend is to kick your group mate from group and hit him yourself and reinvite which is pretty lame strategy).
Issue: Mez/stuns
Server Name: Tharridon
Your character Name: Nightmare
Your characters Level: 44
Suspected Bug: No diminishing returns on CC abilities in PVP results in ability for CC classes to hold players out of combat for unlimited amount of time.
Balance issue: Unbalanced and extremely frustrating (I have to agree with the poster above)
Date observed: 11/04/07
Suggestion: All mezzes in PvP should only last for a max. of 50% of their duration and have random checks to break. Moreover subsequent mezzes should be even shorter and with increasing chance to be resisted. A player could only be mezzed 3 times in 2 mins.
Issue: Roots
Server Name: Tharridon
Your character Name: Nightmare
Your characters Level: 44
Suspected Bug: Not being able to turn around when rooted leaves you without a chance to fight back against an attack from behind.
Date observed: 11/04/07
Issue: Pets
Server Name: Tharridon
Your character Name: Nightmare
Your characters Level: 44
Suspected Bug: Pets still cannot be targeted (as enemy target) when they attack someone else. You cannot run from them (they kept warping to me), hit for full damage, cannot be mezzed in any way and some abilities are not working against them (like DK's Shadow Step - Harrow). Pet users can control their pets without going out of invis which is extremely frustrating.
Date observed: 11/04/07
Suggestion: Make all pets in PvP to be max. a 3 dot mob, lower their damage significantly and allow them to be mezzed. In case their damage remains the same lower their speed and increase the damage they take in PvP. All pet users should come out of invis while giving orders to their pets.
Issue: PvP damage
Server Name: Tharridon
Your character Name: Nightmare
Your characters Level: 44
Suspected Bug: PvP damage still seems to be too high - for all players. Combat should last longer.
Date observed: 11/04/07
Issue: Dots and Invis
Server Name: Tharridon
Your character Name: Nightmare
Your characters Level: 44
Suspected Bug: A player will not become visible when a dot is ticking on him.
Date observed: 11/04/07