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Old 04-10-2007, 09:45 AM   #8 (permalink)
kith
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Last Online: 04-10-2007 09:45 AM
Join Date: Apr 2007
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Re: Request from Sigil/Dev's Regarding New Content (Quests)

that's true. but most games i played had something to distract the players from lack of content. eq2 for example had the so called heritage quests. lengthy quests that rewarded items off the eq1 heritage. most of them were very nice compared to what dropped and what could be crafted back then. but the most important thing: they kept me playing that game. eq2 lacked high end content pretty much. just a couple of dungeons, next to no quests and those few raid mobs available had no loot table. but still i kept playing to get those heritage quests done.

to me it seems quite easy to add a couple of quests that require you to kill a handfull of named mobs spread all over telon, gather some rare samples and kill some more of some mobs and reward a nice little item like the manastone in the end. this would keep me and lots of other players busy till the "real" content is done.

those faction grind quests are uninspiring and boring.
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