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Re: Request from Sigil/Dev's Regarding New Content (Quests)
The more higher-level quests the better. I completely understand why developers always ship with lots of lower-level content and not much high-level stuff, but it's frustrating when you start hitting the mid-20s and it feels like you have to grind and grind on normal mobs.
Anyway, if you're having trouble itemizing some higher level quests, why not save some time and have the quests reward crafting resources as a supplement to or alternative to money? Give recipients a choice between an item that you can sell to a merchant for an appropriate sum or some resources. Simple quests could drop common resources (10 silkbloom thread, or 5 pyrite or something), longer and more difficult quests could drop rares (e.g. 1 star iron).
That way, crafters would have an alternative to spending hours on monotonous harvesting. Adventurers who don't craft would have something to give crafters in return for gear (as a crafter, I prefer getting valuable resources to money).
Oh, and it would be really really nice if there were more higher-level crafting quests (particularly ones that give equipment/resources). I can't imagine how dull it must be to grind crafting xp on servers other than test with normal xp all the time.
- Vorrio
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