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Re: Limit on resources removal
Still bugged over this issue.
I want to be able to harvest the complete timer on the resource node, and get something every swing not just the first half the bar, and then just running through the animation for the remainder once I hit 27 resource units.
Either tune hte timer bar so it stays in check with the harvest rate, or let us keep getting resources until the timer completes.
Maybe put in a special check ot allow for 2 % chance to hit a rare (dust, powder, resource, anything) once you hit the 27 mark, and still have a half bar of timer left to go.
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