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Old 04-02-2007, 09:29 PM   #1 (permalink)
Chantillary
Junior Member
 
 Additional Info
Last Online: 08-18-2007 03:54 PM
Join Date: Feb 2007
Posts: 25

Level: 3

HP: 0 / 68
MP: 8 / 332
EXP: 73%
Crash to Desktop

Issue: Crash to Desktop
Character Name: Chantillary
Characters Level: 6
Location (Chunk): Khal
Date: 2007.04.02
Approximate Time: 7:21pm Mountain
Code:
[04/02/07 17:41:50] INFO: ====================================================
[04/02/07 17:41:50] INFO: Log opened.
[04/02/07 17:41:51] INFO: Init: Name subsystem initialized
[04/02/07 17:41:51] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/02/07 17:41:51] INFO: Init: Compiled: Mar 30 2007 09:24:45
[04/02/07 17:41:51] INFO: Init: Threadsafe Core: No
[04/02/07 17:41:51] INFO: Init: Base directory: J:\Program Files\Sony\Vanguard\binTest\
[04/02/07 17:41:51] INFO: Init: Character set: Unicode
[04/02/07 17:41:51] INFO: DevLoad: Bound to IpDrv.dll
[04/02/07 17:41:51] INFO: DevLoad: Bound to Engine.dll
[04/02/07 17:41:51] INFO: DevLoad: Bound to Core.dll
[04/02/07 17:41:51] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/02/07 17:41:51] INFO: DevLoad: Bound to Window.dll
[04/02/07 17:41:51] INFO: Init: Object subsystem initialized
[04/02/07 17:41:51] INFO: Init: Computer: CHANTILLARY
[04/02/07 17:41:51] INFO: Init: User: HPAdministrator
[04/02/07 17:41:51] INFO: Init: CPU Page size=4096, Processors=2
[04/02/07 17:41:51] INFO: Init: CPU Detected: AuthenticAMD
[04/02/07 17:41:51] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/02/07 17:41:51] INFO: Init: CPU Speed=2003.912705 MHz
[04/02/07 17:41:51] INFO: Init: Memory total: Phys=3668460K Pagef=4194303K Virt=2097024K
[04/02/07 17:41:51] INFO: Init: Working set: 32000 / 159000
[04/02/07 17:41:51] INFO: Init: Process Info: Peak Memory Used: 18744 Working Set: 18744 PageFile: 21008
[04/02/07 17:41:52] INFO: Init: Added all subdirectories and cached all files in 0.035000 seconds
[04/02/07 17:41:52] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18102 files
[04/02/07 17:41:52] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/02/07 17:41:52] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/02/07 17:41:54] INFO: Init: Unreal engine initialized
[04/02/07 17:41:54] INFO: Init: Client initialized
[04/02/07 17:41:55] INFO: Init: Direct3D adapters detected:
[04/02/07 17:41:55] INFO: Init: Radeon X1900 Series Secondary (ati2dvag.dll)
[04/02/07 17:41:55] INFO: Init: Radeon X1900 Series (ati2dvag.dll)
[04/02/07 17:41:55] INFO: Init: D3D Device: Video memory on board: 495
[04/02/07 17:41:55] INFO: Init: D3D Driver: AGP support detected
[04/02/07 17:41:55] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/02/07 17:41:55] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxActiveLights=8
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxStreams=16
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxStreamStride=508
[04/02/07 17:41:55] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/02/07 17:41:55] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/02/07 17:41:55] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/02/07 17:41:55] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/02/07 17:41:55] INFO: Init: D3D Driver: Using w- pixel fog
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports trilinear
[04/02/07 17:41:55] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports LOD biasing
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports Z biasing
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/02/07 17:41:55] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/02/07 17:41:55] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/02/07 17:41:55] INFO: Init: D3D Device: szDescription=Radeon X1900 Series Secondary
[04/02/07 17:41:55] INFO: Init: D3D Device: wProduct=6
[04/02/07 17:41:55] INFO: Init: D3D Device: wVersion=14
[04/02/07 17:41:55] INFO: Init: D3D Device: wSubVersion=10
[04/02/07 17:41:55] INFO: Init: D3D Device: wBuild=6614
[04/02/07 17:41:55] INFO: Init: D3D Device: dwVendorId=4098
[04/02/07 17:41:55] INFO: Init: D3D Device: dwDeviceId=29289
[04/02/07 17:41:55] INFO: Init: D3D Device: dwSubSysId=185798658
[04/02/07 17:41:55] INFO: Init: D3D Device: dwRevision=0
[04/02/07 17:41:55] INFO: Init: D3D Detected: ATI video card.
[04/02/07 17:41:55] INFO: Init: GPUs detected: 1.
[04/02/07 17:41:55] INFO: Init: (Karma): Initializing Karma for game.
[04/02/07 17:41:55] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/02/07 17:41:55] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/02/07 17:41:55] INFO: Init: WinSock: I am Chantillary (206.75.38.207)
[04/02/07 17:41:56] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/02/07 17:42:01] INFO: Log: Level is Level Entry.myLevel
[04/02/07 17:42:01] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/02/07 17:42:01] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/02/07 17:42:01] INFO: Log: Level is Level loading_screen.myLevel
[04/02/07 17:42:01] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/02/07 17:42:01] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:42:03] INFO: Init: ALAudio: subsystem initialized.
[04/02/07 17:42:25] INFO: Init: Input system initialized for WindowsViewport
[04/02/07 17:42:25] INFO: Log: Opened viewport
[04/02/07 17:42:26] INFO: Log: Attempting to set resolution: 1920x1200 (Windowed)
[04/02/07 17:42:26] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 17:42:26] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 17:42:26] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 17:42:26] INFO: Log: Creating device
[04/02/07 17:42:26] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 17:42:26] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 17:42:26] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 17:42:30] INFO: Init: Game engine initialized
[04/02/07 17:42:30] INFO: Log: Startup time: 38.183000 seconds
[04/02/07 17:42:30] INFO: Init: Start SGOUI Init Start
[04/02/07 17:42:35] INFO: Log: VGUIXmlWinManager construction time = 3.544000 sec
[04/02/07 17:42:35] INFO: Init: Start SGOUI Init End
[04/02/07 17:42:36] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
 port 10101 ...
[04/02/07 17:42:37] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-341880276 STATS=1
[04/02/07 17:42:37] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 17:42:37] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 17:42:39] INFO: Log: Trying to connect to WorldServer at sdkvgo-23-01.vanguardsoh.net port 10100 ...
[04/02/07 17:42:39] NETWORK: DevNet: Resolved sdkvgo-23-01.vanguardsoh.net (64.37.177.201)
[04/02/07 17:42:40] NETWORK: DevNet: Client received from 64.37.177.201:10100: CHALLENGE VER=3186 CHALLENGE=1096822190 STATS=1
[04/02/07 17:42:40] INFO: Log: Trying to connect to ChatServer at SDKVGO-23-01.vanguardsoh.net port 10102 ...
[04/02/07 17:42:40] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[04/02/07 17:42:41] INFO: Log: Trying to connect to SocialServer at SDKVGO-23-01.vanguardsoh.net port 10104 ...
[04/02/07 17:42:41] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[04/02/07 17:42:41] INFO: Log: Sent login to ChatServer.
[04/02/07 17:42:41] NETWORK: DevNet: Client received from 64.37.177.201:10104: CHALLENGE VER=3186 CHALLENGE=273551254 STATS=1
[04/02/07 17:42:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/02/07 17:42:45] INFO: Log: Sent login to SocialServer.
[04/02/07 17:42:45] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[04/02/07 17:42:45] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 17:42:45] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 17:42:45] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 17:42:45] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[04/02/07 17:42:45] INFO: Log: Creating device
[04/02/07 17:42:45] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 17:42:45] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 17:42:45] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 17:42:48] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 17:42:48] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 17:43:10] INFO: Log: Connecting to SDKVGO-23-07.vanguardsoh.net:10114 (chunk_n15_n9)
[04/02/07 17:43:10] INFO: Log: Browse: SDKVGO-23-07.vanguardsoh.net:10114/Entry.vgr
[04/02/07 17:43:10] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 17:43:10] NETWORK: DevNet: Resolved SDKVGO-23-07.vanguardsoh.net (64.37.177.207)
[04/02/07 17:43:10] NETWORK: DevNet: Client received from 64.37.177.207:10114: CHALLENGE VER=3186 CHALLENGE=646106408 STATS=0
[04/02/07 17:43:11] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 17:43:13] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/02/07 17:43:14] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:14] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/02/07 17:43:14] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:14] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/02/07 17:43:14] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:14] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/02/07 17:43:15] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:15] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/02/07 17:43:15] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:15] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/02/07 17:43:15] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:15] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/02/07 17:43:15] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:15] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/02/07 17:43:16] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:16] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/02/07 17:43:16] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/02/07 17:43:16] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/02/07 17:43:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:43:37] INFO: Log: Sending join.
[04/02/07 17:43:41] NETWORK: DevNet: Client received: JOINED 
[04/02/07 17:43:46] WARN: Warning: Failed to load 'None': Can't find file 'None'
[04/02/07 17:43:46] WARN: Warning: Failed loading package: Can't find file 'None'
[04/02/07 17:44:37] INFO: Log: Could not create compiled shader for Shader P1_c2_stone_shaders.Shaders.P1_c2_stone_striated006
[04/02/07 17:49:04] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/02/07 17:49:04] INFO: Log: Level is Level loading_screen.myLevel
[04/02/07 17:49:04] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/02/07 17:49:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:49:04] INFO: Log: Collecting garbage
[04/02/07 17:49:05] INFO: Log: Purging garbage
[04/02/07 17:49:06] INFO: Log: Garbage: objects: 45315->12877; refs: 92690
[04/02/07 17:49:13] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/02/07 17:49:13] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
 port 10101 ...
[04/02/07 17:49:13] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=1831059746 STATS=1
[04/02/07 17:49:29] INFO: Log: Connecting to SDKVGO-23-12.vanguardsoh.net:10114 (chunk_n13_n9)
[04/02/07 17:49:29] INFO: Log: Browse: SDKVGO-23-12.vanguardsoh.net:10114/Entry.vgr
[04/02/07 17:49:29] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 17:49:29] NETWORK: DevNet: Resolved SDKVGO-23-12.vanguardsoh.net (64.37.177.212)
[04/02/07 17:49:29] NETWORK: DevNet: Client received from 64.37.177.212:10114: CHALLENGE VER=3186 CHALLENGE=719241726 STATS=0
[04/02/07 17:49:29] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 17:49:29] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/02/07 17:49:30] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:30] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[04/02/07 17:49:30] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:30] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/02/07 17:49:30] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:30] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/02/07 17:49:31] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:31] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/02/07 17:49:31] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:31] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/02/07 17:49:31] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:31] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[04/02/07 17:49:31] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/02/07 17:49:31] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:31] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/02/07 17:49:31] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:31] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/02/07 17:49:32] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 17:49:32] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/02/07 17:49:32] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/02/07 17:49:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:49:50] INFO: Log: Sending join.
[04/02/07 17:49:51] NETWORK: DevNet: Client received: JOINED 
[04/02/07 17:53:12] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/02/07 17:53:12] INFO: Log: Level is Level loading_screen.myLevel
[04/02/07 17:53:12] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/02/07 17:53:12] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:53:12] INFO: Log: Collecting garbage
[04/02/07 17:53:12] INFO: Log: Purging garbage
[04/02/07 17:53:14] INFO: Log: Garbage: objects: 59622->15715; refs: 97419
[04/02/07 17:53:21] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/02/07 17:53:22] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
 port 10101 ...
[04/02/07 17:53:22] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-1149933948 STATS=1
[04/02/07 17:53:27] INFO: Log: Connecting to SDKVGO-23-04.vanguardsoh.net:10114 (chunk_n25_26)
[04/02/07 17:53:27] INFO: Log: Browse: SDKVGO-23-04.vanguardsoh.net:10114/Entry.vgr
[04/02/07 17:53:27] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 17:53:27] NETWORK: DevNet: Resolved SDKVGO-23-04.vanguardsoh.net (64.37.177.204)
[04/02/07 17:53:27] NETWORK: DevNet: Client received from 64.37.177.204:10114: CHALLENGE VER=3186 CHALLENGE=887960985 STATS=0
[04/02/07 17:53:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n25_26 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 17:53:28] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:28] INFO: Log: Bringing Level chunk_n25_26.myLevel up for play...
[04/02/07 17:53:29] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:29] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[04/02/07 17:53:29] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:29] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[04/02/07 17:53:30] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:30] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play...
[04/02/07 17:53:30] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:30] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[04/02/07 17:53:31] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:31] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play...
[04/02/07 17:53:31] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:31] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[04/02/07 17:53:32] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:32] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[04/02/07 17:53:32] INFO: Log: Level is Level chunk_n25_26.myLevel
[04/02/07 17:53:32] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[04/02/07 17:53:32] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/02/07 17:53:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:53:50] INFO: Log: Sending join.
[04/02/07 17:53:50] NETWORK: DevNet: Client received: JOINED 
[04/02/07 17:55:11] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/02/07 17:55:12] INFO: Log: Level is Level loading_screen.myLevel
[04/02/07 17:55:12] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/02/07 17:55:12] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:55:12] INFO: Log: Collecting garbage
[04/02/07 17:55:12] INFO: Log: Purging garbage
[04/02/07 17:55:13] INFO: Log: Garbage: objects: 50190->17993; refs: 97306
[04/02/07 17:55:20] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/02/07 17:55:20] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
 port 10101 ...
[04/02/07 17:55:20] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-416223142 STATS=1
[04/02/07 17:55:37] INFO: Log: Connecting to SDKVGO-23-08.vanguardsoh.net:10114 (chunk_n27_24)
[04/02/07 17:55:37] INFO: Log: Browse: SDKVGO-23-08.vanguardsoh.net:10114/Entry.vgr
[04/02/07 17:55:37] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 17:55:37] NETWORK: DevNet: Resolved SDKVGO-23-08.vanguardsoh.net (64.37.177.208)
[04/02/07 17:55:37] NETWORK: DevNet: Client received from 64.37.177.208:10114: CHALLENGE VER=3186 CHALLENGE=325050307 STATS=0
[04/02/07 17:55:37] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 17:55:38] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:38] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play...
[04/02/07 17:55:38] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:38] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play...
[04/02/07 17:55:39] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:39] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play...
[04/02/07 17:55:39] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:39] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play...
[04/02/07 17:55:39] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:39] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[04/02/07 17:55:40] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:40] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play...
[04/02/07 17:55:40] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:40] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[04/02/07 17:55:40] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:40] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[04/02/07 17:55:40] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 17:55:40] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[04/02/07 17:55:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 17:56:00] INFO: Log: Sending join.
[04/02/07 17:56:06] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:06:24] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,25)
[04/02/07 18:06:24] INFO: Log: * * * Moving to chunk -27, 25.  PLocXYZ = -68942.851563, -102464.640625, 36027.296875   TRAVLocXYZ = -68942.851563, 102335.359375, 36027.296875
[04/02/07 18:06:24] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 18:06:24] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[04/02/07 18:06:25] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 18:06:25] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[04/02/07 18:06:25] INFO: Log: Level is Level chunk_n27_24.myLevel
[04/02/07 18:06:25] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[04/02/07 18:06:25] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,25) completed in 1.176000 seconds. (V = )
[04/02/07 18:06:25] INFO: Log: Connecting to SDKVGO-23-11.vanguardsoh.net:10117 (Chunk_n27_25)
[04/02/07 18:06:25] INFO: Log: Browse: SDKVGO-23-11.vanguardsoh.net:10117/Entry.vgr
[04/02/07 18:06:25] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:06:26] NETWORK: DevNet: Resolved SDKVGO-23-11.vanguardsoh.net (64.37.177.211)
[04/02/07 18:06:26] NETWORK: DevNet: Client received from 64.37.177.211:10117: CHALLENGE VER=3186 CHALLENGE=815310854 STATS=0
[04/02/07 18:06:26] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_25 LONE=0 IP=0.0.0.0 PORT=10117
[04/02/07 18:06:26] INFO: Log: Sending join.
[04/02/07 18:06:26] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:06:27] INFO: Log: * * * Setting Player Loc to TravLOC  PLocXYZ = -64782.000000, -93546.000000, 42663.648438   TRAVLocXYZ = -68942.851563, 102335.359375, 36027.296875  (V = )
[04/02/07 18:19:30] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,24)
[04/02/07 18:19:30] INFO: Log: * * * Moving to chunk -27, 24.  PLocXYZ = -74520.531250, 102465.664063, 35543.492188   TRAVLocXYZ = -74520.531250, -102334.335938, 35543.492188
[04/02/07 18:19:30] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,24) completed in 0.000000 seconds. (V = )
[04/02/07 18:19:30] INFO: Log: Connecting to SDKVGO-23-08.vanguardsoh.net:10114 (chunk_n27_24)
[04/02/07 18:19:30] INFO: Log: Browse: SDKVGO-23-08.vanguardsoh.net:10114/Entry.vgr
[04/02/07 18:19:30] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:19:30] NETWORK: DevNet: Resolved SDKVGO-23-08.vanguardsoh.net (64.37.177.208)
[04/02/07 18:19:30] NETWORK: DevNet: Client received from 64.37.177.208:10114: CHALLENGE VER=3186 CHALLENGE=-405314189 STATS=0
[04/02/07 18:19:30] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 18:19:30] INFO: Log: Sending join.
[04/02/07 18:19:31] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:19:31] INFO: Log: * * * Setting Player Loc to TravLOC  PLocXYZ = -76315.000000, 101108.000000, 35459.953125   TRAVLocXYZ = -74520.531250, -102334.335938, 35543.492188  (V = )
[04/02/07 18:19:38] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,25)
[04/02/07 18:19:38] INFO: Log: * * * Moving to chunk -27, 25.  PLocXYZ = -74570.617188, -102447.000000, 35540.207031   TRAVLocXYZ = -74570.617188, 102353.000000, 35540.207031
[04/02/07 18:19:38] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,25) completed in 0.000000 seconds. (V = )
[04/02/07 18:19:38] INFO: Log: Connecting to SDKVGO-23-11.vanguardsoh.net:10117 (Chunk_n27_25)
[04/02/07 18:19:38] INFO: Log: Browse: SDKVGO-23-11.vanguardsoh.net:10117/Entry.vgr
[04/02/07 18:19:38] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:19:38] NETWORK: DevNet: Resolved SDKVGO-23-11.vanguardsoh.net (64.37.177.211)
[04/02/07 18:19:38] NETWORK: DevNet: Client received from 64.37.177.211:10117: CHALLENGE VER=3186 CHALLENGE=700286706 STATS=0
[04/02/07 18:19:38] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_25 LONE=0 IP=0.0.0.0 PORT=10117
[04/02/07 18:19:38] INFO: Log: Sending join.
[04/02/07 18:19:38] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:19:39] INFO: Log: * * * Setting Player Loc to TravLOC  PLocXYZ = -76315.000000, 101108.000000, 35459.953125   TRAVLocXYZ = -74570.617188, 102353.000000, 35540.207031  (V = )
[04/02/07 18:32:08] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,24)
[04/02/07 18:32:08] INFO: Log: * * * Moving to chunk -27, 24.  PLocXYZ = -68928.101563, 102451.445313, 36058.000000   TRAVLocXYZ = -68928.101563, -102348.554688, 36058.000000
[04/02/07 18:32:08] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,24) completed in 0.001000 seconds. (V = )
[04/02/07 18:32:08] INFO: Log: Connecting to SDKVGO-23-08.vanguardsoh.net:10114 (chunk_n27_24)
[04/02/07 18:32:08] INFO: Log: Browse: SDKVGO-23-08.vanguardsoh.net:10114/Entry.vgr
[04/02/07 18:32:08] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:32:08] NETWORK: DevNet: Resolved SDKVGO-23-08.vanguardsoh.net (64.37.177.208)
[04/02/07 18:32:08] NETWORK: DevNet: Client received from 64.37.177.208:10114: CHALLENGE VER=3186 CHALLENGE=-401235789 STATS=0
[04/02/07 18:32:08] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 18:32:08] INFO: Log: Sending join.
[04/02/07 18:32:09] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:32:09] INFO: Log: * * * Setting Player Loc to TravLOC  PLocXYZ = -81595.000000, 92048.000000, 35999.953125   TRAVLocXYZ = -68928.101563, -102348.554688, 36058.000000  (V = )
[04/02/07 18:33:10] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:33:10] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:36:21] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:36:21] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:44:06] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[04/02/07 18:44:06] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 18:44:06] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 18:44:06] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 18:44:06] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[04/02/07 18:44:06] INFO: Log: Creating device
[04/02/07 18:44:06] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 18:44:06] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 18:44:06] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 18:44:07] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:44:07] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:44:18] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[04/02/07 18:44:18] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 18:44:18] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 18:44:18] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 18:44:18] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[04/02/07 18:44:18] INFO: Log: Creating device
[04/02/07 18:44:18] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 18:44:18] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 18:44:18] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 18:44:19] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:44:19] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:44:26] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[04/02/07 18:44:26] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 18:44:26] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 18:44:26] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 18:44:27] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[04/02/07 18:44:27] INFO: Log: Creating device
[04/02/07 18:44:27] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 18:44:27] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 18:44:27] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 18:44:27] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:44:27] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:44:34] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[04/02/07 18:44:34] INFO: Log: Using 32-bit back-buffer format (22)
[04/02/07 18:44:34] INFO: Log: Using 32-bit depth-buffer format (75)
[04/02/07 18:44:34] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/02/07 18:44:35] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[04/02/07 18:44:35] INFO: Log: Creating device
[04/02/07 18:44:35] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/02/07 18:44:35] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/02/07 18:44:35] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/02/07 18:44:35] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:44:35] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:45:55] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = ParticleDensity)
[04/02/07 18:46:37] INFO: Log: (Karma): Quaternion (-1.#IND00 0.000251 -0.000648 1.000000) with non-unit magnitude detected. (VGThestranLargeShip0)
[04/02/07 18:47:02] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 18:47:02] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 18:51:52] INFO: Localization: ERROR: Localize() failed because key doesn't exist! (Package = VGClient, Section = Help, Key = ParticleDensity)
[04/02/07 18:53:24] INFO: Log: Connecting to SDKVGO-23-16.vanguardsoh.net:10115 (chunk_n19_4)
[04/02/07 18:53:24] INFO: Log: Browse: SDKVGO-23-16.vanguardsoh.net:10115/Entry.vgr
[04/02/07 18:53:24] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:53:24] NETWORK: DevNet: Resolved SDKVGO-23-16.vanguardsoh.net (64.37.177.216)
[04/02/07 18:53:24] NETWORK: DevNet: Client received from 64.37.177.216:10115: CHALLENGE VER=3186 CHALLENGE=-1452146310 STATS=0
[04/02/07 18:53:24] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_4 LONE=0 IP=0.0.0.0 PORT=10115
[04/02/07 18:53:25] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:25] INFO: Log: Bringing Level chunk_n19_4.myLevel up for play...
[04/02/07 18:53:26] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:26] INFO: Log: Bringing Level Chunk_n20_3.myLevel up for play...
[04/02/07 18:53:26] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:26] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play...
[04/02/07 18:53:26] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:26] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play...
[04/02/07 18:53:26] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:26] INFO: Log: Bringing Level Chunk_n20_4.myLevel up for play...
[04/02/07 18:53:27] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:27] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play...
[04/02/07 18:53:27] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:27] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[04/02/07 18:53:27] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:27] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[04/02/07 18:53:27] INFO: Log: Level is Level chunk_n19_4.myLevel
[04/02/07 18:53:27] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[04/02/07 18:53:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 18:53:27] INFO: Log: Sending join.
[04/02/07 18:53:28] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:54:31] INFO: ScriptLog: StartDriving
[04/02/07 18:54:49] INFO: Log: Connecting to SDKVGO-23-12.vanguardsoh.net:10114 (chunk_n13_n9)
[04/02/07 18:54:49] INFO: Log: Browse: SDKVGO-23-12.vanguardsoh.net:10114/Entry.vgr
[04/02/07 18:54:49] NETWORK: DevNet: Game client on port 0, rate 10000
[04/02/07 18:54:49] NETWORK: DevNet: Resolved SDKVGO-23-12.vanguardsoh.net (64.37.177.212)
[04/02/07 18:54:49] NETWORK: DevNet: Client received from 64.37.177.212:10114: CHALLENGE VER=3186 CHALLENGE=247935384 STATS=0
[04/02/07 18:54:49] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/02/07 18:54:50] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:50] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[04/02/07 18:54:50] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:50] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/02/07 18:54:50] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:50] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/02/07 18:54:50] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:50] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/02/07 18:54:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:51] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/02/07 18:54:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:51] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[04/02/07 18:54:51] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/02/07 18:54:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:51] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/02/07 18:54:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:51] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/02/07 18:54:51] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/02/07 18:54:51] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/02/07 18:54:51] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/02/07 18:54:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/02/07 18:54:51] INFO: Log: Sending join.
[04/02/07 18:54:52] NETWORK: DevNet: Client received: JOINED 
[04/02/07 18:57:55] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(169): error X1502: unexpected end of file

[04/02/07 18:57:55] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaPlus
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColor
[04/02/07 18:57:55] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:57:55] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:00] ERROR: Error: PS_UberShader (pixelShader#2 ): PS_UberShader.fx(62): error X3018: invalid subscript 'xyz'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 18:58:00] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTimes
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColo
[04/02/07 18:58:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:00] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:06] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 18:58:06] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaNone
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaPlus
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define C
[04/02/07 18:58:06] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:06] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:11] ERROR: Error: PS_UberShader (pixelShader#2 ): PS_UberShader.fx(62): error X3018: invalid subscript 'xyz'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 18:58:11] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaNone
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTimes
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define 
[04/02/07 18:58:11] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:11] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:25] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(169): error X1502: unexpected end of file

[04/02/07 18:58:25] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedC
[04/02/07 18:58:25] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:25] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:32] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(169): error X1502: unexpected end of file

[04/02/07 18:58:32] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaPlus
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define 
[04/02/07 18:58:32] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:32] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:41] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(169): error X1502: unexpected end of file

[04/02/07 18:58:41] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTimes
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define
[04/02/07 18:58:41] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:41] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[04/02/07 18:58:41] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:47] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 18:58:47] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#defi
[04/02/07 18:58:47] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:47] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 18:58:54] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 18:58:54] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaColor
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedC
[04/02/07 18:58:54] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 18:58:54] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 19:00:48] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
UberShaderFragments.h(590): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(591): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(592): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(593): error X1500: syntax error : unexpected token 'd'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 19:00:48] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedCo
[04/02/07 19:00:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 19:00:48] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 19:01:09] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
UberShaderFragments.h(590): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(591): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(592): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(593): error X1500: syntax error : unexpected token 'd'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[04/02/07 19:01:09] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCubePointQuadratic
#define CalculateLighting LightingFormulaNone
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaTexture
#de
[04/02/07 19:01:09] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[04/02/07 19:01:09] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 2
[04/02/07 19:01:14] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/02/07 19:01:14] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/02/07 19:22:24] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_300': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_300'
[04/02/07 19:22:43] FATAL: Critical: Assertion failed: !Files.Num() [File:c:\depot_vanguard\coding\source\xlib\Unreal\D3DDrv\Src\D3DHardwareShader.cpp] [Line: 732]
[04/02/07 19:22:43] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[04/02/07 19:22:43] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/02/07 19:22:43] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/02/07 19:22:43] FATAL: Exit: OpenAL Audio subsystem shut down.
[04/02/07 19:22:43] FATAL: Critical: CreateShader
[04/02/07 19:22:43] FATAL: Critical: UD3DRenderDevice::GetPixelShader
[04/02/07 19:22:43] FATAL: Critical: FD3DRenderInterface::SetHWSShaderMaterial
[04/02/07 19:22:43] FATAL: Critical: FD3DRenderInterface::SetMaterial
[04/02/07 19:22:43] FATAL: Critical: (Shader P1_c2_masonry_shaders.Shaders.p1_c2_masonry_block002)
[04/02/07 19:22:43] FATAL: Critical: UEMFXMeshInstance::RenderForSoftwareSkinning
[04/02/07 19:22:43] FATAL: Critical: UEMFXMeshInstance::Render
[04/02/07 19:22:43] FATAL: Critical: [ Rendering Mesh:forgeQalian_M_char_ALL_0_SKELETON ]
[04/02/07 19:22:43] FATAL: Critical: FDynamicActor::Render
[04/02/07 19:22:43] FATAL: Critical: [ Rendering:SGONPCPawn chunk_n13_n9.SGONPCPawn912 ]
[04/02/07 19:22:43] FATAL: Critical: VgPlanetScene::RenderLevelsActorArray
[04/02/07 19:22:43] FATAL: Critical: RenderLevel
[04/02/07 19:22:43] FATAL: Critical: (Level=-13,-9 Pos=-49105.87,-39618.02, 1621.69)
[04/02/07 19:22:43] FATAL: Critical: VgPlanetScene::RenderScene
[04/02/07 19:22:43] FATAL: Critical: VgPlanetScene::RenderLevels
[04/02/07 19:22:43] FATAL: Critical: (Pos=-49105.87,-39618.02, 1621.69)
[04/02/07 19:22:43] FATAL: Critical: UGameEngine::Draw
[04/02/07 19:22:43] FATAL: Critical: UWindowsViewport::Repaint
[04/02/07 19:22:43] FATAL: Critical: UWindowsClient::Tick

Last edited by Kethra : 04-02-2007 at 10:05 PM.
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