First of all Hello everybody =)
Like i noticed in
this thread (and i think that there are lot`s of people who will agree with me) it is possible that to keep subs Sigil need to "nerf" some of game mechanics (such as death penalty) , while there will be people who will welcome such change, many others will be upset by such change (and other changes that might follow). So my idea is: servers with different rule-sets, let`s say 3 types of it "casual", "core-gamer" and "hard-core". As a quick sketch:
"Casual"
Faster XP gain
Lower death penalty
Teleporters/Public Transportation that allows quick travel to any part of a world
No items higher than "rare"
No raid content at all
No Flying mounts and Boats
"Core Gamer"
Most things stay as they are on live servers, except not all raid content makes it (hardest part), XP gain is better while in group (or for 4-6 DOTs)
"Hard-Core"
Lower XP gain (with 4-6 DOTs bonus XP)
Harsher death penalty
No means of public transportation or teleportation, only mounts are player owned and they are hard to get
All of raid content is there
PS Sorry if it is not appropriate place for such thread
PPS Sorry for possible mistakes, english is not my first language
