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Old 04-01-2007, 12:45 AM   #176 (permalink)
Isobel
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Last Online: 04-11-2007 07:11 PM
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Re: Death Mechanic Changes – Feedback Thread

Quote:
Originally Posted by Hasium View Post
Lot's of good feedback in here, thanks everybody.

Many things to answer, hopefully I won't forget anything. It also doesn't help that english was my worst subject and I read too darn slow. It also explains any rambling as you read ahead.

AS Denidil mentioned, it is more of a matter of players understanding how all the mechanics work than a bug issue. Clearly we need to fix all the bugs. Thankfully, most if not all the bad corpse bugs are fixed. But we cant just tell players to figure it out or go somewhere else. If a significant portion of the players are having issues (and many are), then it's our duty to look into it and see if there is a better way to do while still retaining the original vision. Part of that is Sigil doing a better job of presenting that information to the players as well.

Bugs

Also, we have 70+ people on the Dev team, not everyone can work on fixing bugs. So please don't think that because we are looking at the death penalty that bugs aren't being worked on. The majority of the team are working on bugs. And no we are not changing systems because we cant fix our bugs with the first system. Lol. I wonder if that would work? :P

CS issues
CS was just one of the issues, not the only issue.
Actually, it's your duty to educate the players who can't figured out how the big, sparkly pillar they pop up at when they die works. Perhaps, i don't know, a game wide mailing, as it seems the giant po-up message that tells you in detail what to do when you die isn't sufficient. The fact that players don't know how to use the giant rock behind them isn't a reason to alter the whole system.

Also, fixing the bugs, as opposed to altering the system in a way that will fix the whole "tombstone lost on death" issue is a better choice than altering the whole system to trivialize death. If their tombstone is lost, turning the tombstone into an essence isn't going to bring it back.


Quote:
Originally Posted by Hasium View Post
Soulbinding,
Yes, with items being left on your corpse there isn't much of a reason for soulbinding your gear. That's why it's only on test and not live. As many of you have pointed out, even one change can affect the game in many ways good and bad. That's why there is a test server and why we need players on it playing.

We did try the multiple different ways to die depending on the dot system in beta. It was a nightmare. Way too complicated and most people didn't get it.

also in progress but not all listed on the "in the works page" in addition to bug fixing... (two of which Calren mentioned)
- Better LFG functionality and making easier to get to people so you can find / get into groups.
- Rested EXP system

The wife is waiting for me to watch a movie , I will check back in a couple of hours. I'm pretty sure I forgot something.
None of which explains why, along with changing the system, the decision was made to lower the amount of XP lost on death. If players are having trouble gaining the information they require to play the game effectively perhaps this is a communication problem, rather than a game mechanic problem. As such, perhaps something like a central location wherein players can get and give information would be the best choice as a solution rather than trivializing death in the game. You guys could maybe call it "Vanguard Official Forums".
ON A TOTALLY DIFFERENT NOTE, are Fellowships in the works? We've heard nothing about this for far too long.

Last edited by Isobel : 04-01-2007 at 06:15 AM.
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