Same here all continents. Here is my latest lof ig it helps:
Code:
[03/31/07 07:48:03] INFO: ====================================================
[03/31/07 07:48:03] INFO: Log opened.
[03/31/07 07:48:03] INFO: Init: Name subsystem initialized
[03/31/07 07:48:03] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[03/31/07 07:48:03] INFO: Init: Compiled: Mar 30 2007 09:24:45
[03/31/07 07:48:03] INFO: Init: Threadsafe Core: No
[03/31/07 07:48:03] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[03/31/07 07:48:03] INFO: Init: Character set: Unicode
[03/31/07 07:48:03] INFO: DevLoad: Bound to IpDrv.dll
[03/31/07 07:48:03] INFO: DevLoad: Bound to Engine.dll
[03/31/07 07:48:03] INFO: DevLoad: Bound to Core.dll
[03/31/07 07:48:03] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[03/31/07 07:48:03] INFO: DevLoad: Bound to Window.dll
[03/31/07 07:48:03] INFO: Init: Object subsystem initialized
[03/31/07 07:48:03] INFO: Init: Computer: JBURGESS
[03/31/07 07:48:03] INFO: Init: User: joe
[03/31/07 07:48:03] INFO: Init: CPU Page size=4096, Processors=1
[03/31/07 07:48:03] INFO: Init: CPU Detected: AuthenticAMD
[03/31/07 07:48:03] INFO: Init: CPU Features: MMX SSE SSE2
[03/31/07 07:48:04] INFO: Init: CPU Speed=2012.428035 MHz
[03/31/07 07:48:04] INFO: Init: Memory total: Phys=2096624K Pagef=4194303K Virt=2097024K
[03/31/07 07:48:04] INFO: Init: Working set: 32000 / 159000
[03/31/07 07:48:04] INFO: Init: Process Info: Peak Memory Used: 18488 Working Set: 18488 PageFile: 20756
[03/31/07 07:48:20] INFO: Init: Added all subdirectories and cached all files in 14.332000 seconds
[03/31/07 07:48:20] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18102 files
[03/31/07 07:48:20] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[03/31/07 07:48:20] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[03/31/07 07:48:22] INFO: Init: Unreal engine initialized
[03/31/07 07:48:22] INFO: Init: Client initialized
[03/31/07 07:48:22] INFO: Init: Direct3D adapters detected:
[03/31/07 07:48:23] INFO: Init: NVIDIA GeForce 6800 (nv4_disp.dll)
[03/31/07 07:48:23] INFO: Init: D3D Device: Video memory on board: 244
[03/31/07 07:48:23] INFO: Init: D3D Driver: AGP support detected
[03/31/07 07:48:23] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[03/31/07 07:48:23] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxActiveLights=8
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxStreams=16
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxStreamStride=255
[03/31/07 07:48:23] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[03/31/07 07:48:23] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[03/31/07 07:48:23] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[03/31/07 07:48:23] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[03/31/07 07:48:23] INFO: Init: D3D Driver: Device supports FP Filtering
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[03/31/07 07:48:23] INFO: Init: D3D Driver: Device supports Shader Model 3
[03/31/07 07:48:23] INFO: Init: D3D Driver: Using w- pixel fog
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports trilinear
[03/31/07 07:48:23] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports LOD biasing
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports Z biasing
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[03/31/07 07:48:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[03/31/07 07:48:23] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[03/31/07 07:48:23] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 6800
[03/31/07 07:48:23] INFO: Init: D3D Device: wProduct=6
[03/31/07 07:48:23] INFO: Init: D3D Device: wVersion=14
[03/31/07 07:48:23] INFO: Init: D3D Device: wSubVersion=10
[03/31/07 07:48:23] INFO: Init: D3D Device: wBuild=8421
[03/31/07 07:48:23] INFO: Init: D3D Device: dwVendorId=4318
[03/31/07 07:48:23] INFO: Init: D3D Device: dwDeviceId=193
[03/31/07 07:48:23] INFO: Init: D3D Device: dwSubSysId=-1740565406
[03/31/07 07:48:23] INFO: Init: D3D Device: dwRevision=162
[03/31/07 07:48:23] INFO: Init: D3D Detected: NVIDIA video card.
[03/31/07 07:48:25] INFO: Init: GPUs detected: 1.
[03/31/07 07:48:25] INFO: Init: (Karma): Initializing Karma for game.
[03/31/07 07:48:25] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[03/31/07 07:48:25] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[03/31/07 07:48:25] INFO: Init: WinSock: I am jburgess (192.168.0.100)
[03/31/07 07:48:25] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[03/31/07 07:48:30] INFO: Log: Level is Level Entry.myLevel
[03/31/07 07:48:30] INFO: Log: Bringing Level Entry.myLevel up for play...
[03/31/07 07:48:30] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 07:48:31] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 07:48:31] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 07:48:31] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 07:48:33] INFO: Init: ALAudio: subsystem initialized.
[03/31/07 07:48:52] INFO: Init: Input system initialized for WindowsViewport
[03/31/07 07:48:52] INFO: Log: Opened viewport
[03/31/07 07:48:52] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[03/31/07 07:48:52] INFO: Init: Best-match display mode: 1280x1024x32@60
[03/31/07 07:48:52] INFO: Log: Using 32-bit back-buffer format (22)
[03/31/07 07:48:52] INFO: Log: Using 32-bit depth-buffer format (75)
[03/31/07 07:48:52] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x.
[03/31/07 07:48:52] INFO: Log: Creating device
[03/31/07 07:48:52] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/31/07 07:48:52] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/31/07 07:48:52] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/31/07 07:48:55] INFO: Init: Game engine initialized
[03/31/07 07:48:55] INFO: Log: Startup time: 34.788000 seconds
[03/31/07 07:48:55] INFO: Init: Start SGOUI Init Start
[03/31/07 07:48:58] INFO: Log: VGUIXmlWinManager construction time = 1.359001 sec
[03/31/07 07:48:58] INFO: Init: Start SGOUI Init End
[03/31/07 07:48:58] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 07:48:59] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=51615964 STATS=1
[03/31/07 07:48:59] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/31/07 07:48:59] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/31/07 07:49:01] INFO: Log: Trying to connect to WorldServer at sdkvgo-23-01.vanguardsoh.net port 10100 ...
[03/31/07 07:49:01] NETWORK: DevNet: Resolved sdkvgo-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 07:49:01] NETWORK: DevNet: Client received from 64.37.177.201:10100: CHALLENGE VER=3186 CHALLENGE=1262305062 STATS=1
[03/31/07 07:49:01] INFO: Log: Trying to connect to ChatServer at SDKVGO-23-01.vanguardsoh.net port 10102 ...
[03/31/07 07:49:01] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 07:49:01] INFO: Log: Trying to connect to SocialServer at SDKVGO-23-01.vanguardsoh.net port 10104 ...
[03/31/07 07:49:01] NETWORK: DevNet: Resolved SDKVGO-23-01.vanguardsoh.net (64.37.177.201)
[03/31/07 07:49:01] INFO: Log: Sent login to ChatServer.
[03/31/07 07:49:02] NETWORK: DevNet: Client received from 64.37.177.201:10104: CHALLENGE VER=3186 CHALLENGE=2137144230 STATS=1
[03/31/07 07:49:02] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u[03/31/07 07:49:03] INFO: Log: Sent login to SocialServer.
[03/31/07 07:49:07] INFO: Log: Connecting to SDKVGO-23-06.vanguardsoh.net:10117 (Chunk_n27_26)
[03/31/07 07:49:07] INFO: Log: Browse: SDKVGO-23-06.vanguardsoh.net:10117/Entry.vgr
[03/31/07 07:49:07] NETWORK: DevNet: Game client on port 0, rate 10000
[03/31/07 07:49:07] NETWORK: DevNet: Resolved SDKVGO-23-06.vanguardsoh.net (64.37.177.206)
[03/31/07 07:49:07] NETWORK: DevNet: Client received from 64.37.177.206:10117: CHALLENGE VER=3186 CHALLENGE=1891038990 STATS=0
[03/31/07 07:49:07] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10117
[03/31/07 07:49:08] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\AssetsTest\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\AssetsTest\SkeletalMeshes\SteveKar.ukx[03/31/07 07:49:10] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:10] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[03/31/07 07:49:10] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:10] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[03/31/07 07:49:11] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:11] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[03/31/07 07:49:12] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:12] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[03/31/07 07:49:12] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:12] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[03/31/07 07:49:13] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:13] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[03/31/07 07:49:13] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:13] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[03/31/07 07:49:14] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:14] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[03/31/07 07:49:15] INFO: Log: Level is Level Chunk_n27_26.myLevel
[03/31/07 07:49:15] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[03/31/07 07:49:15] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 07:49:21] INFO: Log: Sending join.
[03/31/07 07:49:21] NETWORK: DevNet: Client received: JOINED
[03/31/07 07:49:22] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/31/07 07:49:22] INFO: Log: Level is Level loading_screen.myLevel
[03/31/07 07:49:22] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/31/07 07:49:22] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/31/07 07:49:22] INFO: Log: Collecting garbage
[03/31/07 07:49:22] INFO: Log: Purging garbage
[03/31/07 07:49:22] INFO: Log: Garbage: objects: 26798->10136; refs: 89924
[03/31/07 07:49:24] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u[03/31/07 07:49:24] INFO: Log: Trying to connect to LoginServer at 64.37.177.201
port 10101 ...
[03/31/07 07:49:24] NETWORK: DevNet: Client received from 64.37.177.201:10101: CHALLENGE VER=3186 CHALLENGE=-954876344 STATS=1
[03/31/07 07:49:28] INFO: Log: appRequestExit(0)
[03/31/07 07:49:28] INFO: Exit: Preparing to exit.
[03/31/07 07:49:28] INFO: Log: Purging garbage
[03/31/07 07:49:28] INFO: Log: Unbound to IpDrv.dll
[03/31/07 07:49:28] INFO: Log: Unbound to Engine.dll
[03/31/07 07:49:28] INFO: Log: Unbound to Core.dll
[03/31/07 07:49:28] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[03/31/07 07:49:28] INFO: Log: Unbound to Window.dll
[03/31/07 07:49:28] INFO: Exit: WinSock shut down
[03/31/07 07:49:28] INFO: Exit: Game engine shut down
[03/31/07 07:49:28] INFO: Log: Unbound to WinDrv.dll
[03/31/07 07:49:29] INFO: Exit: Windows client shut down
[03/31/07 07:49:29] INFO: Log: Unbound to D3DDrv.dll
[03/31/07 07:49:29] INFO: Log: Unbound to ALAudio.dll
[03/31/07 07:49:29] INFO: Exit: OpenAL Audio subsystem shut down.
[03/31/07 07:49:29] INFO: Log: Unbound to Vehicles.dll
[03/31/07 07:49:29] INFO: Log: Unbound to Fire.dll
[03/31/07 07:49:29] INFO: Log: Garbage: objects: 11740->0; refs: 89924
[03/31/07 07:49:29] INFO: Exit: Object subsystem successfully closed.
[03/31/07 07:49:29] INFO: Exit: Exiting.