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Re: Counter Spelling
For the whole counterspell thing...I hope they throw in some randomized factor, otherwise we could see a problem developing. Picture this, end game sorcerors (im just deliberating here) with max perception, able to counter near 90-100% of spells thrown at them. Obviously this can be a problem.
Maybe they throw in a *counterspell* stance (with all the *more on this later* I might have missed if they stated this) which could prevent the sorceror from actually attacking the targets.
And about the whole stat system... from the SS's they've posted, I havent seen any actual numerical values, other than actual melee damage. I would like to, however, just see these numbers shown, because phrases of *bad* *good* *excellent* would be tedious... and be irrelevant if they added future *character progression* in expansions and whatnot.
Just my oppinion, and lets hope they get the counterspell system working right.
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