Quote:
Originally Posted by Lilith
Nam, how accurate do you expect the XP progression testing here to be? I notice it was already pushed to the live servers. Won't you get much more accurate numbers from there, where people group together and have more diverse playstyles instead of just soloing?
I'm just a bit confused as to why remove the double XP from here when the new rates already got pushed to live and we simply don't have the resources to test them as we should...
Crafting XP is one thing, its only soloable, but the dynamics for adventurer progression are like night and day compared on Test and Live.
And speaking of crafting XP, are there plans to increase the multiplier here on test?
Also, the new sound card change, does this mean we can use EAX and the like now?
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The Double XP will return on monday, I need to see this all work on test with this code that is being pushed to test right now. That isn't on live yet
As for the crafting, I will turn that on and off not this weekend as I need to watch logging of xp rates this weekend.
I will also need to adjust the scripts on monday that turn on and off the double xp for test server. That I didn't have time to look at with all the other changes this week.
Oh and yes Vanguard did reconinize my X-Fi card in Vista this morning so you might be able to get EAX going too.
Nam