Quote:
Originally Posted by Venti
Post your vgclient.log or look thru it. Sigil is very good at recording what is causing problems in there.
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Here ya go, I suck at this kind of thing, hopefully the awesome Venti will help me? *bats her eyelashes* lol =)
[03/22/07 14:09:00] INFO: ================================================== ==
[03/22/07 14:09:00] INFO: Log opened.
[03/22/07 14:09:00] INFO: Init: Name subsystem initialized
[03/22/07 14:09:00] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[03/22/07 14:09:00] INFO: Init: Compiled: Mar 13 2007 13:38:52
[03/22/07 14:09:00] INFO: Init: Threadsafe Core: No
[03/22/07 14:09:00] INFO: Init: Base directory: C:\Program Files\Games\vanguard_test\binTest\
[03/22/07 14:09:00] INFO: Init: Character set: Unicode
[03/22/07 14:09:02] INFO: DevLoad: Bound to IpDrv.dll
[03/22/07 14:09:02] INFO: DevLoad: Bound to Engine.dll
[03/22/07 14:09:02] INFO: DevLoad: Bound to Core.dll
[03/22/07 14:09:02] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[03/22/07 14:09:02] INFO: DevLoad: Bound to Window.dll
[03/22/07 14:09:02] INFO: Init: Object subsystem initialized
[03/22/07 14:09:02] INFO: Init: Computer: SARAHCOMP
[03/22/07 14:09:02] INFO: Init: User: catlyn
[03/22/07 14:09:02] INFO: Init: CPU Page size=4096, Processors=2
[03/22/07 14:09:02] INFO: Init: CPU Detected: GenuineIntel
[03/22/07 14:09:02] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[03/22/07 14:09:03] INFO: Init: CPU Speed=2995.538100 MHz
[03/22/07 14:09:03] INFO: Init: Memory total: Phys=2095196K Pagef=4032660K Virt=2097024K
[03/22/07 14:09:03] INFO: Init: Working set: 32000 / 159000
[03/22/07 14:09:03] INFO: Init: Process Info: Peak Memory Used: 23532 Working Set: 23532 PageFile: 24120
[03/22/07 14:09:03] INFO: Init: Added all subdirectories and cached all files in 0.005000 seconds
[03/22/07 14:09:03] ERROR: Error: Unable to load archive binaryprefabs.sgo. Check the paths config file (Paths.ini) and *.sgo file locations
[03/22/07 14:09:03] ERROR: Error: Unable to load archive binshaders.sgo. Check the paths config file (Paths.ini) and *.sgo file locations
[03/22/07 14:09:03] ERROR: Error: Unable to load archive textdata.sgo. Check the paths config file (Paths.ini) and *.sgo file locations
[03/22/07 14:09:03] WARN: Warning: Failed to load 'FootstepsSounds': Can't find file 'FootstepsSounds'
[03/22/07 14:09:03] WARN: Warning: Failed loading package: Can't find file 'FootstepsSounds'
[03/22/07 14:09:05] INFO: Init: Unreal engine initialized
[03/22/07 14:09:05] INFO: Init: Client initialized
[03/22/07 14:09:05] INFO: Init: Direct3D adapters detected:
[03/22/07 14:09:05] INFO: Init: NVIDIA GeForce 7800 GTX (nv4_disp.dll)
[03/22/07 14:09:05] INFO: Init: D3D Device: Video memory on board: 244
[03/22/07 14:09:05] INFO: Init: D3D Driver: AGP support detected
[03/22/07 14:09:05] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[03/22/07 14:09:05] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxActiveLights=8
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxStreams=16
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxStreamStride=255
[03/22/07 14:09:05] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[03/22/07 14:09:05] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[03/22/07 14:09:05] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[03/22/07 14:09:05] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[03/22/07 14:09:05] INFO: Init: D3D Driver: Device supports FP Filtering
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[03/22/07 14:09:05] INFO: Init: D3D Driver: Device supports Shader Model 3
[03/22/07 14:09:05] INFO: Init: D3D Driver: Using w- pixel fog
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports trilinear
[03/22/07 14:09:05] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports LOD biasing
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports Z biasing
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[03/22/07 14:09:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[03/22/07 14:09:05] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[03/22/07 14:09:05] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7800 GTX
[03/22/07 14:09:05] INFO: Init: D3D Device: wProduct=6
[03/22/07 14:09:05] INFO: Init: D3D Device: wVersion=14
[03/22/07 14:09:05] INFO: Init: D3D Device: wSubVersion=10
[03/22/07 14:09:05] INFO: Init: D3D Device: wBuild=8198
[03/22/07 14:09:05] INFO: Init: D3D Device: dwVendorId=4318
[03/22/07 14:09:05] INFO: Init: D3D Device: dwDeviceId=145
[03/22/07 14:09:05] INFO: Init: D3D Device: dwSubSysId=49811678
[03/22/07 14:09:05] INFO: Init: D3D Device: dwRevision=161
[03/22/07 14:09:05] INFO: Init: D3D Detected: NVIDIA video card.
[03/22/07 14:09:05] INFO: Init: GPUs detected: 1.
[03/22/07 14:09:05] INFO: Init: (Karma): Initializing Karma for game.
[03/22/07 14:09:05] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[03/22/07 14:09:05] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[03/22/07 14:09:05] INFO: Init: WinSock: I am sarah_comp (192.168.1.10)
[03/22/07 14:09:05] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[03/22/07 14:09:06] WARN: Warning: Failed to load 'VanguardEngineShaders': Can't find file for package 'VanguardEngineShaders'
[03/22/07 14:09:06] WARN: Warning: Failed to load 'Material VanguardEngineShaders.MainLoadBarFull': Can't find file for package 'VanguardEngineShaders'
[03/22/07 14:09:06] FATAL: Critical: Failed to load 'Material VanguardEngineShaders.MainLoadBarFull': Can't find file for package 'VanguardEngineShaders'
[03/22/07 14:09:06] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[03/22/07 14:09:06] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[03/22/07 14:09:06] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[03/22/07 14:09:06] FATAL: Critical: UObject::SafeLoadError
[03/22/07 14:09:06] FATAL: Critical: UObject::StaticLoadObject
[03/22/07 14:09:06] FATAL: Critical: (Engine.Material VanguardEngineShaders.MainLoadBarFull NULL)
[03/22/07 14:09:06] FATAL: Critical: Vignette::Load
[03/22/07 14:09:06] FATAL: Critical: Vignette:

raw
[03/22/07 14:09:06] FATAL: Critical: UGameEngine::LoadMap
[03/22/07 14:09:06] FATAL: Critical: UGameEngine::Init
[03/22/07 14:09:06] FATAL: Critical: InitEngine