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Old 12-30-2005, 12:23 PM   #6 (permalink)
Greymain
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Re: How I Learned to Love the Vision

I dont think any game can be created without vision. In my view some sort of vision is implicit in putting forward any game proposal. To get decent work out of any development team requires a level of commitment to the project.

I dont think a vision includes a rule like no teleports. It is more that the vision does not include the need for teleports.
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