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Re: Procedural suggestion: Patch numbering
I agree something needs to be done to make patch labeling clearer for the player community; however, I think the thing to do is simplify instead of make things more complex.
A update/patch numbering scheme independent of build numbers is what I am used to seeing both in the projects I have been involved with and in various games I have played in the past. This improves communication between the software producer and consumer.
One approach would be to take the Update/Patch model and have patches to Update 1 numbered sequentially as 1.1, 1.2 ... Test server patches might be numbered using an entirely different scheme it account the fact (?) that they aren't always targeted to a specific live patch.
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