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Spell resists...
Are spell resists too high? Playing as my lvl 16 necro fighting lvl 16/17 2 dot mobs I often get my dot type spells resisted 3 or 4 times per mob. Our snare spell torment 2 also gets resisted but I can undestand that since if it was no fail we could basically kill anything we could land it on with little chance of death.
However having said that when you get the 2 dot mob up to 1 lvl higher than yourself down to 4 levels below you resisting your damage spells regularly I think there is a problem. If us cloth caster types get into melee range its often over in very short order. We rely on our spells to do damage and we need them to work. Burning a full mana bar because of resists to kill an even or lower con 2 dot mob just doesnt seem right.
Perhaps the resists are a tad high and need to be tweaked a bit?
Thoughts anyone? Devs?
regards
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