View Single Post
Old 03-18-2007, 06:30 PM   #8 (permalink)
SwordMage
Staff
Wiki Administrator
 
SwordMage's Avatar
 
 Additional Info
Last Online: 07-27-2008 08:21 PM
Join Date: Jan 2007
Location: Central New Jersey
Posts: 582

Level: 22

HP: 101 / 528
MP: 194 / 2571
EXP: 13%
Re: 3x Crafting Weekend shows an apparent problem with the system

I am not sure why giving people a way to raise their level faster is a bad thing, it will, in the long run make more items available as the server gets more high level crafters.

Crafters who stop leveling to make real items will only do that to make money, make times for their own or alt's use, or out of an altruistic desire to help their guild or the server as a whole. The impluse to do this is probably not affected by the amount of XP work orders provide; in fact, without doing work orders, crafters probably can't afford (even get?) the enhancement resources to actually make the stuff people desire.

This topic would be equivent to saying that 3x adventuring weekends are bad because players will adventure instead of craft. Players will do what they enjoy doing, even on a test server (unless they get caught up in some directed testing for a developer).
__________________
The associates of Master Lin on Hilsbury and Test
Proud members of the Stormriders guild
Contribute your knowledge to the WikiSphere today!

Last edited by SwordMage : 03-18-2007 at 06:45 PM.
SwordMage is offline   Reply With Quote