|
Re: Perception
Wow... this is going to be a pain in class making now. Long ago in eq, I made a rogue. I dumped points into intelligence and dexterity because I thought being smart would help. /sigh
Well, in this case, the system is going to be based on a lot more then brute strength, which is good. Nice to see a way to implement as many stats to each class, rather than only focusing on one or two primary necessities.
Kudos!
|