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Re: The Test Server Economy
For crafted/dropped equipment, I don't see any particular reason to price much differently than one would on live; maybe a bit lower so that more people can afford their upgrades given the faster XP gain (fewer drops per level).
What I do like to do is be sure that dropped recipes other information is cheap. It does us no good if crafters don't have access to the recipes (in EQ2 I took the same approach with dropped skill books).
By the way, vendor buyback prices are a bad measure of value in this game, they can be 20 or 30 times smaller than vendors charge for worse mundane equipment of the same level.
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