Quote:
Originally Posted by Ysharros
I've never been a fan of "let's sell this for X times cost, or for Y value, and enforce that with cold-shouldering anyone who doesn't."
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To be honest, my pricing structure is based solely on laziness. I am more interested in testing the part of crafting/auction/etc that have defined variables. The economy is too mutable and there are too many unknown variables to test it effectively on a server that is not an exact duplicate of the live environment (read - pretty low population)
Personally, I don't care how much stuff sells for... however... if I start selling stuff and everything comes back as not sold or I get cash for it AND the item returns to me as unsold - THAT I am interested in bugging
To mutilate a cliche phrase "Never attribute to rebellion that which can be attributed to laziness "

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