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Old 03-05-2007, 11:47 PM   #3 (permalink)
Venti
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Last Online: 07-17-2007 08:13 PM
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Re: Patch Notes (Please Sticky)

Vanguard Build 1768 Patch Notes 3/01/2007

Code:
GAMEPLAY NOTES
- Some skill buffs that were counting against the available points in a skill pool no longer do so.
- The Halfling racial ability, Shroud of the Vale, will now also make the caster invisible for a fixed duration of 30 seconds.
- The orc racial ability, Fury of Ghalnn has had its duration changed from the next 5 attacks, to a fixed 7 seconds.
- Player Housing: The construction site now shows the proper display name of the building being constructed.
- Player Housing: You can now inspect other players construction sites getting basic info about their plot and what they are building.
- Player Housing: Other players can now contribute to a construction site. However, owners still only have the ability to "complete" construction.
- Player Housing: Closing the Create Permission window via the X button will no longer leave the window in a state where it can not be opened again.
- Player Housing: The Travel Journal now will contain an entry for the location of your house.

ADVENTURING NOTES
- Healers - Large heals now have a significantly greater chance of being interrupted and having cast time delays when hit.
- Cleric, Disciple, Shaman - Shamans, Clerics and Disciple have had their mitigation effectiveness reduced.
- Disciple, Monk - Monk and Disciples unarmed damage is treated like a weapon. The unarmed rarity levels have been adjusted to: below level 10 mundane, level 10-19 common, level 20-39 uncommon, level 40-49 rare and level 50 rare+. Rare+ is between rare and ultra-rare strength.
- Disciple, Monk - Monk and Disciple unarmed damage is no longer the equivalent of a weapon with maxed out damage of the corresponding rarity level. It is now more akin to actual item damage progression.
- Warrior, Paladin - Warriors and Paladin have had a mitigation adjustment moving their mitigation effectiveness closer to Dread Knights.
- Bard – Tynen’s snaring components will no longer stack with one another and are now resistable.
- Blood Mage - Bloodmage hit point factor has been increased bringing them much closer to the hit point levels of other healer classes.  Previously, their hit points were more like those of a pure caster.
- Blood Mage - Blood Tribute should now be triggered by all damage spells.
- Blood Mage - Blood Tribute now has no refresh time.
- Druid - Druid chains have changed. All finishing moves should now become available after any spell (except phenomena) crits.
- Druid - Significantly reduced the refresh time on all finishers.
- Monk - Monk base damage has been slightly increased.
- Necromancer – Necromancer chains have changed. All finishing moves should now become available after any spell crits.
- Necromancer – Added a new ability line to Necromancers: “Bone Chill”. Check your trainers!
- Necromancer – Significantly reduced the refresh time on all finishers.
- Psionicist - Psionicist chains have changed. All finishing moves should now become available after any spell crits.
- Psionicist - Added a new ability line to Psionicists: “Temporal Fracture”. Check your trainers!
- Psionicist - Significantly reduced the refresh time on all finishers.
- Psionicist - Telekinetic Blast now deals less damage to the caster.
- Ranger – Entangling Web now states that it is a conjuration spell and not an alteration spell
- Rogue – Reduced the movement penalty caused by stalking significantly
- Rogue – The various stalking forms will now display their progressing buff effects
- Rogue – Added an increased chance to crit to the final stage of stalking.
- Rogue – Added Shroud of Shadows to trainers at level 50
- Rogue – Added Elusive Foe as an innate ability earned at level 50
- Rogue – Added Imperil to trainers at level 50
- Rogue - Rogue base damage has been slightly decreased.
- Rogue - Rogues have had a mitigation adjustment moving their mitigation effectiveness closer to other light fighters.
- Shaman – Shaman chains have changed. All finishing moves should now become available after any spell crits.
- Shaman - Significantly reduced the refresh time on all finishers.
- Sorcerer - Sorcerer chains have changed. With the exception of Mimic, all finishing moves should now become available after any spell crits.
- Sorcerer - Significantly reduced the refresh time on all finishers.
- Sorcerer – Cast time on Invisibility is now 3 seconds, down from 6 and its range has been increased from 5m to 25m.

CRAFTING NOTES
- The quest “Tursh Supplies” for outfitters has had the type of jute cloth requested changed.
- A few of Argus’s work orders were asking for incorrect tools. This has been fixed.
- Novice and Amateur Qalian Martial Staffs have been added to trainers.
- Qalian artificer trainers now offer the amateur shaft recipe.
- Thestran artificer trainers now offer the amateur club recipe.
- High level secondary components for outfitters have been added to some Kojan trainers.
- Eralis should now offer the quest to locate the Qalian amateur artificer trainer.
- “Learning Qalian Style” quest recipe for outfitters now displays the proper amount of required jute.
- “Fresh Cloth” quest is now acceptable at a lower level.
- Focusing items have had their allocation fixed, the previous change set the allocation heavy on the attribute side instead of setting it heavy on the focus side
- Amateur tier quest crafted item totals have been lowered slightly.
- The item the special recipe Seer’s Amulet produces has been updated.
- Gwartak Clan crafted items now require more resources.
- Gwartak Clan short sword now actually short.
- The power of Gwartak Clan items has been adjusted.
- The quest “Legendary Fiend Hunter's Weapon” has been added.
- Saddlebag and rare saddlebag recipes have now been consolidated and made to work like normal bag recipes work.  (Existing rare saddlebag recipes will be removed from game next patch.)
- Continental Effects should be attached to all items properly now. While the effect should display in the tooltip some tooltips may not have a description of the effect within. This is a known bug and will be resolved when item effect details are properly viewable in tooltips
- Fixed complications that were using wrong skills
- Hopefully resolved brilliant work CTD issue
- Renamed build complications for injury and bubbling

DIPLOMACY NOTES
- The Statements Snippet of Wisdom, Line of Reasoning, Extol Virtues, and Fan the Flames should now display the appropriate symbol overhead when played.
- Quests - Blood And Seals: The Presence requirements on this quest have been upped to 12, but the skil levels have been lowered to 50.

WORLD POPULATION NOTES
- Kaon’s Rush – Overland population has been slightly decreased.
- Wardship of the Sleeping Moon - Thorian Glowban will now continue to accept runes even after he is willing to give you complex ritual catalysts.
- Zaraj Arena - NPCs in the Zaraj Arena are now immune.  This should help prevent people from doing encounters that are too difficult for them through kiting, and in turn stopping other players from using their challenge tickets.

GUI NOTES
- Crafting work orders will now be colored by difficulty in the journal and in the work orders window.
- The work orders window has been expanded to make work order text more easily viewable.

CODING NOTES
- Fixes to issues with NPC names having the wrong faction color.

ART NOTES
- The following abilities have received edits ranging from minor to extensive for animations particles and sounds:
CLERIC
Aegis of Blades
Anathema
Bestowal of Brilliance
Divine Barrier
Divine Light
Endowment of Fervor
Fist of Rebuke
Flames of the Faithful
Gift of Ardor
Hallow
Maul of Divinity
Maul of the Gods
Purification
Renewal
Replenishing Strike
Sacrifice
Spirit Ward
Turn Undead

DISCIPLE
Blessed Wind
Essence Thief
Fleeting Feet
Gift of Vitae
Gift of Anguish
Impenetrable Mind
Kiss of Heaven
Kiss of the Slug
Kiss or Torment
Leech’s Grasp
Sages Endowment
Sun and Moon Disciple
Touch of the Ox
Touch of Woe

DREAD KNIGHT
Aphotic Shield
Armor of Darkness
Bane
Bleak Foeman
Cull
Dark Ward
Devour Mind
Devour Strength
Dreadful Countenance
Dreadful Visage
Frighten
Hatred Incarnate
Ravaging Darkness
Scythe of Doom
Shadow Meld
Slay
Symbol of Despair
Symbol of Suffering
Symbol of Wrath
Terror Incarnate
Vile Howl

PALADIN
Aura of Divine Power
Aura of Radiance
Aura of Replenishment
Aura of Shielding
Blade of Vol Anari
Blessing of Vaelion
Boon of Vol Anari
Champions Might
Contrition
Courage
Cry of Illumination
Cry of Solace
Dictum of Valus
Final Stand
Hammer of Judgment
Hammer of Valus
Judgment of the Bloodthirsty
Judgment of the Envious
Judgment of the Impure
Judgment of the Proud
Judgment of the Wrathful
Lay Hands
Marshalling Cry
Paragon of Justice
Sentinel's Blessing
Shining Beacon
Smite
Vanquish
Vothdar's Mighty Strike
Wings of the Avenger
Zeal

RANGER
Arrow of the Moon
Arrow of the Sun
Barkshield
Barkskin
Bullseye
Cripple
Critical Shot
Dawn Arrow
Debilitating Shot
Dusk Arrow
Entangling Web
Hawk Talisman
Hurricane
Panther Talisman
Poison Shot
Precision Style
Shocking Arrow
Speed of the Wind
Splitting Arrow
Stalker's Grace
Stunning Shot
Thorn Cloak
Tiger Talisman
Wind Talisman

ROGUE
Backstab
Blackjack
Blinding Flash
Blood of Decay
Blow Dart
Dazzling Flechette
Death Whirl
Elusive Mark
Explosive Flechette
Extract
Keen Eye
Last Ditch Strike
Quickblade
Relentless
Rogues Kiss
Ruin
Snaring Flechette
Water Breathing Scroll
Fade
Trick Attack
Fatal Stroke
Eviscerate
Vital Strikes
Smoke Trick
Deadly Strike
Impale
Shiv
Kneebreak
Revenge
Feint


WARRIOR
Battle Frenzy
Diehard
Disarm
Enrage
Grim Determination
Life Rend
Power Attack
Shout of Defiance
Shout of Fury
Stinging Cut

Last edited by Venti : 03-07-2007 at 09:51 PM.
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