Quote:
Originally Posted by Tybr
You both make valid points but I have noticed in my previous testing that the bugs are often found in the mundane everyday type of goings on. Naturally being able to pick your level or having the buff master bring you to a certain level would be benificial to test major updates, suspected bugs etc.
However I "think" the Dev's would also want us doing thigs as mundane as buying utilities for our crafting.
It would be nice if the server set up were known... 
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I know the philosophy on other, unnamed test servers was to have a real, organic server community that, in a limited way, acts like a live server. A place where the developers can go to try out new ideas and mechanisms.
In general, I would think that most of the focused testing that needs to be done to test fixes to specific bugs would be done by Sigil internal testing. From what I have seen in said, unsaid games, many bug fixes never even get pushed to a test server before being pushed to live; its the new features and behavior changes that need the exposure to a set of real player testers, who are looking at the whole game and not focusing on the pieces (as players, not development staff).