02-28-2007, 12:33 AM
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#5 (permalink)
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Staff
Wiki Administrator
Additional Info
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Last Online: 10-25-2008 08:38 PM
Join Date: Jan 2007
Location: Central New Jersey
Posts: 583
Level: 22
HP: 89 / 528
MP: 194 / 2903
EXP: 15%
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Re: Couple of crafting questions
- There is another school of thought that says: max out your problem solving skill so you have a better chance to clear a complication in one step.
- I just use 3 tool belts and, as was mentioned below, spend the 5 APs to switch when needed. Until you are sure of what you are doing, we recommend leaving your character sheet up and the 3 belts open so you can see which one is active and where the tools are (after a while, you won't need the crutch any more, but it is handy at the start). Also, if you haven't get all of the 8 tools you can use, hey, their cheap.
- Yes, they are supposed to be that severe and there are plenty of threads bemoaning that fact. The system is set up so that, until you are a few levels higher than the recipe, you are hard pressed to achieve A quality; also, I don't know if it is just me, but I seem to have more problems getting good quality on refining recipes than on finishing ones.
- As was said set Mineralogy to '-' for Carpentry, there are only enough points to max two with none left over.
- Deciding when to cure is an art. For instance, I don't cure very low AP penalties and I sometimes ignore station, tool, or utility penalties unless I am about to work on them or they were in the previous step in a multi-step stage; quality penalties are also easy to ignore if it is still at 0.
- Even if you don't sell anything, you should be making a small, but steady income from work orders. Batch work orders provide the best loot if you complete all 5 items; I wouldn't bother with single item work orders unless you are grinding for faction or to get to that next level faster (more XP per combine).
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