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Old 02-22-2007, 12:51 AM   #3 (permalink)
Bahladur
Junior Member
 
 Additional Info
Last Online: 03-10-2007 07:34 PM
Join Date: Feb 2007
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 67
EXP: 60%
Re: Bug Reporting Thread

Issue: Missing items from inventory
Server Name: Gulgrethor
Character Name: Bahladur
Character Level: 8 (7 when this occurred)
Location (Chunk): Autumnglow Outpost
Date: 2/21/07
Approximate time: 11:15 PM EST

I logged in and 2 items were missing from my inventory. My bow and a sword. I can get them repaired and they are on my tombstone, but they never show up in inventory. I replaced the sword with a quest reward and bought a new bow, but this is still quite annoying.

Code:
[02/21/07 21:21:02] INFO: ====================================================
[02/21/07 21:21:02] INFO: Log opened.
[02/21/07 21:21:02] INFO: Init: Name subsystem initialized
[02/21/07 21:21:02] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[02/21/07 21:21:02] INFO: Init: Compiled: Feb 13 2007 20:23:38
[02/21/07 21:21:02] INFO: Init: Threadsafe Core: No
[02/21/07 21:21:02] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\
[02/21/07 21:21:02] INFO: Init: Character set: Unicode
[02/21/07 21:21:02] INFO: DevLoad: Bound to IpDrv.dll
[02/21/07 21:21:02] INFO: DevLoad: Bound to Engine.dll
[02/21/07 21:21:02] INFO: DevLoad: Bound to Core.dll
[02/21/07 21:21:02] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[02/21/07 21:21:02] INFO: DevLoad: Bound to Window.dll
[02/21/07 21:21:02] INFO: Init: Object subsystem initialized
[02/21/07 21:21:02] INFO: Init: Computer: OWNERBFCD78BDF
[02/21/07 21:21:02] INFO: Init: User: Owner
[02/21/07 21:21:02] INFO: Init: CPU Page size=4096, Processors=1
[02/21/07 21:21:02] INFO: Init: CPU Detected: AuthenticAMD
[02/21/07 21:21:02] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[02/21/07 21:21:03] INFO: Init: CPU Speed=2212.301050 MHz
[02/21/07 21:21:03] INFO: Init: Memory total: Phys=2030896K Pagef=3447516K Virt=2097024K
[02/21/07 21:21:03] INFO: Init: Working set: 32000 / 159000
[02/21/07 21:21:03] INFO: Init: Process Info: Peak Memory Used: 18396 Working Set: 18396 PageFile: 20700
[02/21/07 21:21:03] INFO: Init: Added all subdirectories and cached all files in 0.013000 seconds
[02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files
[02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[02/21/07 21:21:05] INFO: Init: Unreal engine initialized
[02/21/07 21:21:05] INFO: Init: Client initialized
[02/21/07 21:21:05] INFO: Init: Direct3D adapters detected:
[02/21/07 21:21:05] INFO: Init: NVIDIA GeForce 7600 GT (nv4_disp.dll)
[02/21/07 21:21:05] INFO: Init: NVIDIA GeForce 6150 (nv4_disp.dll)
[02/21/07 21:21:05] INFO: Init: D3D Device: Video memory on board: 246
[02/21/07 21:21:05] INFO: Init: D3D Driver: AGP support detected
[02/21/07 21:21:05] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[02/21/07 21:21:05] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxActiveLights=8
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxStreams=16
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxStreamStride=255
[02/21/07 21:21:05] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[02/21/07 21:21:05] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[02/21/07 21:21:05] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports FP Filtering
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports Shader Model 3
[02/21/07 21:21:05] INFO: Init: D3D Driver: Using w- pixel fog
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports trilinear
[02/21/07 21:21:05] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports LOD biasing
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports Z biasing
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[02/21/07 21:21:05] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[02/21/07 21:21:05] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GT
[02/21/07 21:21:05] INFO: Init: D3D Device: wProduct=6
[02/21/07 21:21:05] INFO: Init: D3D Device: wVersion=14
[02/21/07 21:21:05] INFO: Init: D3D Device: wSubVersion=10
[02/21/07 21:21:05] INFO: Init: D3D Device: wBuild=8421
[02/21/07 21:21:05] INFO: Init: D3D Device: dwVendorId=4318
[02/21/07 21:21:05] INFO: Init: D3D Device: dwDeviceId=913
[02/21/07 21:21:05] INFO: Init: D3D Device: dwSubSysId=538909169
[02/21/07 21:21:05] INFO: Init: D3D Device: dwRevision=161
[02/21/07 21:21:05] INFO: Init: D3D Detected: NVIDIA video card.
[02/21/07 21:21:05] INFO: Init: NVIDIA SLI configuration detected.
[02/21/07 21:21:05] INFO: Init: GPUs detected: 2.
[02/21/07 21:21:05] INFO: Init: (Karma): Initializing Karma for game.
[02/21/07 21:21:05] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[02/21/07 21:21:05] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[02/21/07 21:21:05] INFO: Init: WinSock: I am owner-bfcd78bdf (192.168.254.3)
[02/21/07 21:21:05] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[02/21/07 21:21:05] INFO: Log: Level is Level Entry.myLevel
[02/21/07 21:21:05] INFO: Log: Bringing Level Entry.myLevel up for play...
[02/21/07 21:21:05] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1?team=255
[02/21/07 21:21:05] INFO: Log: Level is Level loading_screen.myLevel
[02/21/07 21:21:05] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[02/21/07 21:21:05] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[02/21/07 21:21:06] INFO: Init: ALAudio: subsystem initialized.
[02/21/07 21:21:18] INFO: Init: Input system initialized for WindowsViewport
[02/21/07 21:21:18] INFO: Log: Opened viewport
[02/21/07 21:21:18] INFO: Log: Attempting to set resolution: 1152x864 (Fullscreen)
[02/21/07 21:21:18] INFO: Init: Best-match display mode: 1152x864x32@85
[02/21/07 21:21:18] INFO: Log: Using 32-bit back-buffer format (22)
[02/21/07 21:21:18] INFO: Log: Using 32-bit depth-buffer format (75)
[02/21/07 21:21:18] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[02/21/07 21:21:18] INFO: Log: Creating device
[02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[02/21/07 21:21:20] INFO: Log: Creating IME context.
[02/21/07 21:21:21] INFO: Init: Game engine initialized
[02/21/07 21:21:21] INFO: Log: Startup time: 18.377000 seconds
[02/21/07 21:21:21] INFO: Init: Start SGOUI Init Start
[02/21/07 21:21:23] INFO: Log: VGUIXmlWinManager construction time = 0.717001 sec
[02/21/07 21:21:23] INFO: Init: Start SGOUI Init End
[02/21/07 21:21:23] INFO: Log: Trying to connect to LoginServer at vanguardlogin6.soe.sony.com port 10101 ...
[02/21/07 21:21:23] NETWORK: DevNet: Resolved vanguardlogin6.soe.sony.com (64.37.177.8)
[02/21/07 21:21:23] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[02/21/07 21:21:23] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[02/21/07 21:21:28] NETWORK: DevNet: Client received from 64.37.177.8:10101: CHALLENGE VER=3186 CHALLENGE=780988346 STATS=1
[02/21/07 21:21:29] INFO: Log: Trying to connect to WorldServer at sdkvgo-13-01.vanguardsoh.net port 10100 ...
[02/21/07 21:21:29] NETWORK: DevNet: Resolved sdkvgo-13-01.vanguardsoh.net (64.37.176.216)
[02/21/07 21:21:29] NETWORK: DevNet: Client received from 64.37.176.216:10100: CHALLENGE VER=3186 CHALLENGE=-1595337478 STATS=1
[02/21/07 21:21:29] INFO: Log: Trying to connect to ChatServer at SDKVGO-13-01.vanguardsoh.net port 10102 ...
[02/21/07 21:21:29] NETWORK: DevNet: Resolved SDKVGO-13-01.vanguardsoh.net (64.37.176.216)
[02/21/07 21:21:29] INFO: Log: Trying to connect to SocialServer at SDKVGO-13-01.vanguardsoh.net port 10104 ...
[02/21/07 21:21:29] NETWORK: DevNet: Resolved SDKVGO-13-01.vanguardsoh.net (64.37.176.216)
[02/21/07 21:21:29] INFO: Log: Sent login to ChatServer.
[02/21/07 21:21:30] NETWORK: DevNet: Client received from 64.37.176.216:10104: CHALLENGE VER=3186 CHALLENGE=-922254016 STATS=1
[02/21/07 21:21:30] INFO: Log: Sent login to SocialServer.
[02/21/07 21:21:32] INFO: Log: Connecting to SDKVGO-13-09.vanguardsoh.net:10115 (Chunk_n18_5)
[02/21/07 21:21:32] INFO: Log: Browse: SDKVGO-13-09.vanguardsoh.net:10115/Entry.vgr
[02/21/07 21:21:32] NETWORK: DevNet: Game client on port 0, rate 10000
[02/21/07 21:21:32] NETWORK: DevNet: Resolved SDKVGO-13-09.vanguardsoh.net (64.37.176.224)
[02/21/07 21:21:32] NETWORK: DevNet: Client received from 64.37.176.224:10115: CHALLENGE VER=3186 CHALLENGE=390321455 STATS=0
[02/21/07 21:21:32] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n18_5 LONE=0 IP=0.0.0.0 PORT=10115
[02/21/07 21:21:32] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[02/21/07 21:21:32] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_4.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel
[02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_6.myLevel up for play...
[02/21/07 21:21:33] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[02/21/07 21:21:36] INFO: Log: Sending join.
[02/21/07 21:21:36] NETWORK: DevNet: Client received: JOINED 
[02/21/07 21:23:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:24:20] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:24:53] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:25:05] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:25:12] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:26:09] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:26:13] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[02/21/07 21:33:18] INFO: Log: appRequestExit(0)
[02/21/07 21:33:19] INFO: Exit: Preparing to exit.
[02/21/07 21:33:19] INFO: Log: Purging garbage
[02/21/07 21:33:19] INFO: Log: Unbound to IpDrv.dll
[02/21/07 21:33:19] INFO: Log: Unbound to Engine.dll
[02/21/07 21:33:19] INFO: Log: Unbound to Core.dll
[02/21/07 21:33:19] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[02/21/07 21:33:19] INFO: Log: Unbound to Window.dll
[02/21/07 21:33:19] INFO: Exit: WinSock shut down
[02/21/07 21:33:19] INFO: Exit: Game engine shut down
[02/21/07 21:33:19] INFO: Log: Unbound to WinDrv.dll
[02/21/07 21:33:20] INFO: Exit: Windows client shut down
[02/21/07 21:33:20] INFO: Log: Unbound to D3DDrv.dll
[02/21/07 21:33:20] INFO: Log: Unbound to ALAudio.dll
[02/21/07 21:33:20] INFO: Exit: OpenAL Audio subsystem shut down.
[02/21/07 21:33:20] INFO: Log: Unbound to Vehicles.dll
[02/21/07 21:33:20] INFO: Log: Unbound to Fire.dll
[02/21/07 21:33:21] INFO: Log: Garbage: objects: 55326->2304; refs: 0
[02/21/07 21:33:21] INFO: Exit: Object subsystem successfully closed.
[02/21/07 21:33:21] INFO: Exit: Exiting.

Last edited by Kethra : 02-23-2007 at 01:36 PM.
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