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Old 02-20-2007, 01:15 AM   #3 (permalink)
Mirabel
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Re: table setup macro

Quote:
Originally Posted by sorkvir View Post
/craftingselectaction 1
/craftingselectstep 1
There's a longer thread about crafting macros over at Vanguard Crafters, which I recommend to the uninitiated reader.

In the situation the poster describes, it may work correctly (step/action reversed, have to check the UI), but there's more to it. Just to avoid a possible misunderstanding, I'll explain HOW it works.

/...step selects a button within the crafting windows, while
/...action selects a button that appears /below/ the crafting window, /after/ you selected a 'step'

Step number is always counted in icons within the crafting window, so for basic recipes, 1 gets the material, 4 is the bolting/polishing/whatever final step. Later recipes continue to have 4 stages, but more steps, so that the final stage becomes step 5 or 6.

A more general set of macros like the above is actually very useful:
Have up to 8 buttons with macros named <N>, but commands in /reversed/ order:
/...action <N>
/...step <N>

Now, what do these do? At first it looks like they trigger an action within a certain step, but, wrong, this is not how the UI works.

- The first line, an action command, does nothing, because no step is selected.
- The second line selects a step, opening a variety of actions
- On a /second/ key stroke, the action command executes, while this time, the /...step command fails (there's a technical reason, but it doesn't matter here)

So basically you can select a step and then an action, using the /same/ hotkeys.

Still BE CAREFUL with these macros: 'I need to do step 2 now (type 2), no, I wanted step 3 first (type 3)' - harm done.
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