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Old 02-11-2007, 06:52 AM   #10 (permalink)
Shinto
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Last Online: 07-12-2008 01:45 PM
Join Date: Jan 2007
Posts: 354

Level: 17

HP: 43 / 414
MP: 118 / 2249
EXP: 56%
Re: Russian Roulette the new name for crafting

Quote:
Originally Posted by sorkvir View Post
I noticed a few things tonight while crafting.

I 'think' complication frequency is a combination of station skill as well as your skill in the particular 'field'. Your skill in the field will also determine how easy it is to get rid of a complication.

I started leveling my artificer up with plans to go into mineralogy. Because of this, I've been 'fine tuning' his skill progression. So far, He's 60/60/40 mineralogy/artificer/carpentry.

On mineralogy/artificer WO's. I was able to get B grade somewhat reliably (or close to it). Complications would also take 1 or 2 attempts to get rid of. There would be a odd ball 3 one in there.

On carpentry WO's, it was a whole different story. I was struggling to make C grade on some and adequately making it on others. Complications would consistently take 3 tries to get rid of. Overall, carpentry WO's sucked.

Because of this, I started skilling up the station skill as the 'highest' skill out of the 3. It 'seems' to make it easier but only time will tell.

Overall, Ihad a very educational night with my skills as I kept changing them to see what kinda of effect it'd have on my crafting. So far, I've decided that Station is number 1, and tool/utility are number 2.
I don't know exactly how all of these work, but I have been experimenting a bit also.

The specialization, in my case weaponsmithing, should be maxed, always. You always have exactly enough points to max your profession and your specialization.

I'm not sure about the station skill, though. I decided to move it around a bit, and lowered my finishing station skill to about 130 while my others were over 200 (forgot exact numbers). The number of comps in finishing now does not seem any different from that of my refining, which is fairly balanced. Having the other two so high, however, has opened up valuable actions, even if it is at the cost of station progress. I think in the end, I will raise one skill and balance the other two.
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